Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-08 | Add initial DXA support for HE games | Travis Howell | |
svn-id: r22384 | |||
2006-05-02 | Add support for reading/writing config files through saveGameManager and use ↵ | Travis Howell | |
for config files in HE games svn-id: r22273 | |||
2006-05-01 | Some cleanup, and added a FIXME comment concerning the wrong usage of ↵ | Max Horn | |
getSavePath() svn-id: r22266 | |||
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) ↵ | Max Horn | |
subclasses to namespace Audio svn-id: r22231 | |||
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ↵ | Max Horn | |
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 | |||
2006-04-29 | Make use of the new scummLoop_* functions to move some SCUMM version ↵ | Max Horn | |
specific stuff around svn-id: r22219 | |||
2006-04-26 | Replaced _hFileTable by _hInFileTable/_hOutFileTable | Max Horn | |
svn-id: r22182 | |||
2006-04-26 | isSoundRunning always returns sound id in HE games | Travis Howell | |
svn-id: r22176 | |||
2006-04-26 | Replace unneeded File::exists calls | Max Horn | |
svn-id: r22173 | |||
2006-04-23 | Some more cleanup in class Scumm::Sound | Max Horn | |
svn-id: r22125 | |||
2006-04-23 | Detect (and error out) if readMAXS fails | Max Horn | |
svn-id: r22120 | |||
2006-04-23 | Fix access to .he3/.he4 files | Max Horn | |
svn-id: r22118 | |||
2006-04-23 | Moved _heTimers to ScummEngine_v60he | Max Horn | |
svn-id: r22116 | |||
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn | |
svn-id: r22115 | |||
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & ↵ | Max Horn | |
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110 | |||
2006-04-22 | - Implemented MS ADPCM WAV format decoder used in Feeble Files. Still it is | Eugene Sandulenko | |
out of sync with video. See TODO there. - Fixed bug with MS IMA ADPCM mono to make it possible to work in real streams. svn-id: r22080 | |||
2006-04-17 | Replaced o70_seekFilePos by o60_seekFilePos (both were identical) | Max Horn | |
svn-id: r21979 | |||
2006-04-16 | Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ↵ | Max Horn | |
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) svn-id: r21951 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn | |
svn-id: r21827 | |||
2006-04-12 | sizeof(void *) != sizeof(int) for a large number of systems. | Jonathan Gray | |
Fix a lot of debug/error statements that were using %d/%x for the result of pointer arithmetic. As C++ apparently has no format string for ptrdiff_t use %lu/%lx as appropriate. svn-id: r21824 | |||
2006-04-09 | Fix regression introduced by removing of GF_HE_CURSORLESS feature flag. | Eugene Sandulenko | |
There are 3 cases of HE cursors: o Default one. We set up cursor palette for it. o Loaded from .HE3 (windows resource file). We use default cursor palette. o Loaded from WizImage. We disable default cursor palette. svn-id: r21711 | |||
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵ | Max Horn | |
distinguish them) svn-id: r21684 | |||
2006-04-03 | GF_HE_CURSORLESS feature flag not required, since HE games always set a ↵ | Travis Howell | |
default cursor too. svn-id: r21576 | |||
2006-04-01 | Always check array bounds are valid in HE games, matching original | Travis Howell | |
svn-id: r21524 | |||
2006-04-01 | Fix painting and fridge magnet palette glitches in thinker1 | Travis Howell | |
svn-id: r21522 | |||
2006-03-31 | Rename two WizParameters fields | Travis Howell | |
svn-id: r21514 | |||
2006-03-30 | Add missing check for invalid object number in getObjectData opcode | Travis Howell | |
svn-id: r21501 | |||
2006-03-26 | Always use the correct string slot for HE games specific cases in ↵ | Travis Howell | |
decodeParseString() svn-id: r21462 | |||
2006-03-25 | Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games | Travis Howell | |
svn-id: r21450 | |||
2006-03-25 | Minor cleanup | Travis Howell | |
svn-id: r21446 | |||
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko | |
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443 | |||
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell | |
svn-id: r21375 | |||
2006-03-19 | Move the sound loop detection, so it is used by all HE70+ games | Travis Howell | |
svn-id: r21374 | |||
2006-03-19 | Skip HSHD block by set size, since there are sound resources (ie Caiman in ↵ | Travis Howell | |
jungle) which have incorrect size in HSHD header svn-id: r21373 | |||
2006-03-13 | Confirmed it is safe to remove workaround for Macintosh HE99 version of water. | Travis Howell | |
svn-id: r21253 | |||
2006-03-12 | Unfortunately the workaround for Macintosh version of water is still required. | Travis Howell | |
svn-id: r21231 | |||
2006-03-12 | Use script support for Macintosh versions of HE80+ games | Travis Howell | |
svn-id: r21227 | |||
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell | |
svn-id: r21222 | |||
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell | |
svn-id: r21220 | |||
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell | |
svn-id: r21219 | |||
2006-03-11 | Fix endian issue in getArrayDim() | Travis Howell | |
svn-id: r21216 | |||
2006-03-10 | o6_setObjectName is never used by HE72+ games | Travis Howell | |
svn-id: r21211 | |||
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including ↵ | Max Horn | |
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141 | |||
2006-03-07 | Correct order of cases in o72_redimArray() | Travis Howell | |
svn-id: r21135 | |||
2006-03-04 | Renamed SubstResFileNames::winName and macName to almostGameID / ↵ | Max Horn | |
expandedName (the old names were misleading; the new ones aren't great either :) svn-id: r21062 | |||
2006-03-03 | Hiding the implementation of ADPCMInputStream from the public, in favor of a ↵ | Max Horn | |
factory function (just like with the other AudioStream subclasses) svn-id: r21043 | |||
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn | |
svn-id: r21038 | |||
2006-03-03 | Read array bounds in checkArrayLimits() correctly on all systems | Travis Howell | |
svn-id: r21024 | |||
2006-03-03 | Always use music sound type, for music in 3DO versions of HE games | Travis Howell | |
svn-id: r21019 |