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2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵Max Horn
some other tweaks svn-id: r39255
2009-03-07Patch #2671477: Fix wrong usage of strncatWillem Jan Palenstijn
svn-id: r39184
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-01-23Renamed Archive::openFile to createReadStreamForMemberMax Horn
svn-id: r36021
2009-01-12Remove unused case, which isn't used by HE60-HE71 games.Travis Howell
svn-id: r35832
2009-01-10setQuickStartFlag is different value in HE100 games.Travis Howell
svn-id: r35803
2009-01-10Correct sound timer, when sound compression is used in HE games.Travis Howell
svn-id: r35800
2009-01-10Fix warning.Travis Howell
svn-id: r35799
2009-01-10Fix compiling SCUMM engine, with HE71+ games disabled.Travis Howell
svn-id: r35798
2009-01-09Correct sound priority and SBNG offsets, in later HE games.Travis Howell
svn-id: r35795
2009-01-09Fix bug #2029639 - PAJAMA1: Lip Syncing.Travis Howell
svn-id: r35794
2009-01-07videoIsLoaded() -> isVideoLoaded()Filippos Karapetis
svn-id: r35777
2009-01-06Updated SCUMM with the latest changes to video playersFilippos Karapetis
svn-id: r35759
2009-01-05Add support for RIFF sound format in createSound().Travis Howell
svn-id: r35736
2009-01-04Fix no input, when playing cards in Blue's 123 Time Activies.Travis Howell
svn-id: r35716
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
svn-id: r35714
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell
svn-id: r35713
2009-01-03Add missing src checks in drawWizPolygonTransform().Travis Howell
svn-id: r35703
2009-01-03Fix palette glitches in Art Show of Blue's Treasure Hunt.Travis Howell
svn-id: r35691
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-29Add Blue's Treasure Hunt.Travis Howell
svn-id: r35599
2008-12-27Add more stubs for MBC.Travis Howell
svn-id: r35570
2008-12-27Ooops, correct return value.Travis Howell
svn-id: r35569
2008-12-27Add basic code for wizImage compression type 5.Travis Howell
svn-id: r35568
2008-12-27Fix video playback in Blue's Clues games.Travis Howell
svn-id: r35565
2008-12-26Update debug message.Travis Howell
svn-id: r35564
2008-12-26Fix assert when playing Safari Snapshot in Blue's ABC Time Activities, ↵Travis Howell
caused by code difference in earlier HE games. svn-id: r35558
2008-12-26Fix crash after selecting name in Blue's ABC Time Activities, caused by an ↵Travis Howell
invalid write in wizPackType1(). svn-id: r35551
2008-12-21Move all video players to separate directoryEugene Sandulenko
svn-id: r35470
2008-12-17- Added some disabled code for Smacker audio support (still incomplete, not ↵Filippos Karapetis
working yet) - Made the _image buffer protected instead of private (in case it's coped directly to the screen and not an intermediate buffer) svn-id: r35411
2008-12-16- Added some commentsFilippos Karapetis
- Removed _paletteDidChange, as the virtual setPalette() function is called back on every palette change - Some cleanup - Removed unused/unneeded functions and variables - Changed _frameTypes to hold bytes instead of 32-bit integers (since frame types are held within a byte) svn-id: r35391
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
svn-id: r35379
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since ↵Travis Howell
they aren't supported yet). svn-id: r35368
2008-11-17Fix regressions in HE games, when slashes are used in filenames for file ↵Travis Howell
opcodes. svn-id: r35105
2008-11-16Fixed various g++ warnings ("format not a string literal and no format ↵Johannes Schickel
arguments"). svn-id: r35096
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-10-23Pushed down some header depsMax Horn
svn-id: r34845
2008-10-14Another tweak to HE: Use SearchMan.openFile instead of a raw FSNodeMax Horn
svn-id: r34804
2008-10-13Fix for bug #2162342: FREDDI1: Game does not startMax Horn
svn-id: r34793
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
svn-id: r34716
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-30SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' ↵Max Horn
(didn't cover all instances, though) svn-id: r34694
2008-09-29SCUMM HE: Fixed leak in Win32ResExtractor::extractResource_, use _filename ↵Max Horn
instead of File::name svn-id: r34683
2008-09-25cleanupMax Horn
svn-id: r34649
2008-09-25SCUMM: Moved more stuf from class Actor to ActorHEMax Horn
svn-id: r34648
2008-09-25SCUMM: Moved Actor::drawActorToBackBuf to class ActorHEMax Horn
svn-id: r34647
2008-09-06Add debugInput opcode for HE 100 games.Travis Howell
svn-id: r34375
2008-09-05Use exact case numbers, to avoid unneeded subtractions.Travis Howell
svn-id: r34352
2008-09-04Add missing case in o100_resourceRoutines.Travis Howell
svn-id: r34328
2008-08-04Merged revisions ↵Christopher Page
33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33624