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2010-10-18SCUMM: Check the sound channel is valid, before checking the sound channel.Travis Howell
svn-id: r53561
2010-10-17SCUMM: Fix bug #2952298 - HE (16Bit): Inventory items (Cursors) have wrong ↵Travis Howell
color. svn-id: r53552
2010-10-15Reverted revision 53456, as requested.Travis Howell
svn-id: r53483
2010-10-14SCUMM: Fix bug #2952298 with 16-bit HE cursors on AmigaEugene Sandulenko
Bug #2952298: "HE (16Bit): Inventory items (Cursors) have wrong color" This appeared to be generic BE bug. Thanks to jvprat for nailing it down and providing the patch. svn-id: r53456
2010-10-13OPENGL: Merged from trunk, from rev 52105 to 53396.Johannes Schickel
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791
2010-06-09- Revised abstract AudioCDManager.Alejandro Marzini
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem. - Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL. svn-id: r49548
2010-05-29Fixed potential memory leak found by cppcheck. Though I'm guessing that if thisTorbjörn Andersson
case happens, we may have bigger problems... svn-id: r49307
2010-05-18Committing the rest of the VideoDecoder Rewrite from patch #2963496.Matthew Hoops
svn-id: r49079
2010-05-17Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of ↵Matthew Hoops
the next frame to draw. This is patch 1 from patch #2963496 (VideoDecoder Rewrite). svn-id: r49063
2010-05-12Fix missing songs in the HE73 version of Putt-Putt Saves the Zoo.Travis Howell
svn-id: r49010
2010-05-09Patch #2901515: HE: Resource Forks on Mac OS XEugene Sandulenko
svn-id: r48984
2010-05-05SCUMM: Convert some code to use Common::StringMax Horn
svn-id: r48957
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-01-31Switch makeADPCMStream to DisposeAfterUse::FlagMax Horn
svn-id: r47736
2010-01-30Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.Johannes Schickel
svn-id: r47716
2010-01-27Fix sound regression in HE games.Travis Howell
svn-id: r47596
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-26Let's Explore the Jungle with Buzzy uses VAR_PLATFORM variabletoo, but with ↵Travis Howell
different values. svn-id: r47562
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
svn-id: r47492
2010-01-23Get rid of two more FLAG_LOOP instancesMax Horn
svn-id: r47459
2010-01-19Started to get rid of Audio::FLAG_LOOPMax Horn
svn-id: r47397
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
svn-id: r47395
2010-01-19Get rid of Mixer::playRaw for goodMax Horn
svn-id: r47394
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
Also fix several recently introduced new/delete vs. malloc/free mismatches. svn-id: r47369
2010-01-19Move raw audio streams to new header sound/raw.hMax Horn
svn-id: r47368
2010-01-19Rename 'Linear' audio streams to 'raw'Max Horn
svn-id: r47367
2010-01-11Move Mac Binary resource loader to common class. Plug tons of memory leaks ↵Eugene Sandulenko
along the way. svn-id: r47258
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-11-22Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with ↵Travis Howell
minor change. svn-id: r46081
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-21SCUMM: Get rid of 'static int sortArrayOffset' by tweaking ↵Max Horn
ScummEngine_v90he::sortArray svn-id: r45302
2009-10-14Patch #2834677: Wave/ADPCM Endianness FixesMax Horn
svn-id: r45095
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
svn-id: r44336
2009-09-13Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r44048
2009-09-11Remove excess spaces.Travis Howell
svn-id: r44029
2009-09-01SCUMM: Better fix for convertFilePath (use snprintf instead of sprintf, ↵Max Horn
avoid intermediate buffer) svn-id: r43879
2009-08-29Fix the default save game path setting in HE98+ games.Travis Howell
svn-id: r43791
2009-08-29Fix the default save game path setting in Macintosh versions of HE72+ games.Travis Howell
svn-id: r43784
2009-08-24Fix bug #2843387 - PUTTPUTT/FATTYBEAR: Macintosh versions assert on startup.Travis Howell
svn-id: r43687
2009-08-23Fix Moonbase Commander startup.Travis Howell
svn-id: r43670
2009-08-22Fix endian regression, when clearing the buffer of non-cursor images.Travis Howell
svn-id: r43649
2009-08-22Fix endian issue in copyFrameToBuffer().Travis Howell
svn-id: r43633
2009-08-22Fixed cursor transparency for 16bit HE games on big endian architecturesAndre Heider
svn-id: r43632
2009-08-22Exclude 16bit specific code, when 16bit support is disabled.Travis Howell
svn-id: r43625
2009-08-21Improved comments.Robin Watts
svn-id: r43619
2009-08-21Attempt to fix builds that use the ARM screen column clear code; add newRobin Watts
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614
2009-08-17Merged revisions ↵Travis Howell
43417,43420,43425-43426,43428,43431,43434,43436-43438,43440-43441,43444-43447,43449-43452 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r43417 | Kirben | 2009-08-16 10:53:55 +1000 (Sun, 16 Aug 2009) | 1 line Fix overflow in convertFilePath(). ........ r43420 | mthreepwood | 2009-08-16 11:43:18 +1000 (Sun, 16 Aug 2009) | 1 line Fix using the backspace key on Mac OS X in HE games. ........ r43425 | lordhoto | 2009-08-16 15:38:03 +1000 (Sun, 16 Aug 2009) | 1 line Fix options dialog's reflowLayout. ........ r43426 | lordhoto | 2009-08-16 15:38:16 +1000 (Sun, 16 Aug 2009) | 1 line Added Ninteno DS specific hack, which takes care of tab button width problems. This actually is not a NDS specific problem, but so far the NDS seems to be the only backend, which has a custom (hardcoded) dialog, which makes problems with our theme layouts. Instead of r43423, which enabled auto width calculaction for tab buttons on all platforms, this commit limits this to the Nintendo DS backend. This takes care of possible layout changes, caused by the changes of the commit. I also added a comment with possible solutions to this problem. ........ r43428 | lordhoto | 2009-08-16 16:33:34 +1000 (Sun, 16 Aug 2009) | 1 line Fix valgrind warnings. ........ r43431 | lordhoto | 2009-08-16 21:28:59 +1000 (Sun, 16 Aug 2009) | 1 line Fix bug #2838464 "SCUMM: GUI messages misaligned". ........ r43434 | dreammaster | 2009-08-16 22:03:48 +1000 (Sun, 16 Aug 2009) | 1 line Added detection entry for the UK 16 colour version ........ r43436 | lordhoto | 2009-08-16 22:10:37 +1000 (Sun, 16 Aug 2009) | 1 line Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently. ........ r43437 | lordhoto | 2009-08-16 22:10:51 +1000 (Sun, 16 Aug 2009) | 1 line For a better user experience, clear all meta infos, when clicking on an unused slot in the GMM save/load dialog. ........ r43438 | lordhoto | 2009-08-16 22:11:45 +1000 (Sun, 16 Aug 2009) | 1 line Cleanup. ........ r43440 | mthreepwood | 2009-08-16 23:47:48 +1000 (Sun, 16 Aug 2009) | 1 line Fix for bug #2838517 (FF: backspace does not work when typing save game name). ........ r43441 | mthreepwood | 2009-08-17 00:04:54 +1000 (Mon, 17 Aug 2009) | 1 line Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp. ........ r43444 | lordhoto | 2009-08-17 03:35:59 +1000 (Mon, 17 Aug 2009) | 1 line Fix format arugments in LoL code. (triggered via -Wformat-security) ........ r43445 | lordhoto | 2009-08-17 03:36:16 +1000 (Mon, 17 Aug 2009) | 1 line Fix warning caused by -Wformat-security, also fixed a possible buffer overflow along with it. ........ r43446 | lordhoto | 2009-08-17 03:36:31 +1000 (Mon, 17 Aug 2009) | 1 line Fix warning caused by -Wformat-security. ........ r43447 | lordhoto | 2009-08-17 03:38:09 +1000 (Mon, 17 Aug 2009) | 1 line Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp" ........ r43449 | waltervn | 2009-08-17 05:18:19 +1000 (Mon, 17 Aug 2009) | 3 lines SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). ........ r43450 | waltervn | 2009-08-17 05:19:26 +1000 (Mon, 17 Aug 2009) | 1 line SCI: Fix regression in previous commit (QFG2). ........ r43451 | waltervn | 2009-08-17 05:20:09 +1000 (Mon, 17 Aug 2009) | 1 line SCI: Fix whitespace. ........ r43452 | sev | 2009-08-17 05:48:13 +1000 (Mon, 17 Aug 2009) | 2 lines Fix bug #2838551: "PSP: AGI games are unbearably slow" ........ svn-id: r43457
2009-08-16Fix overflow in convertFilePath().Travis Howell
svn-id: r43417