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2016-05-12SCUMM HE: Fix errorneous clearing of the condition bitsEugene Sandulenko
2016-05-11SCUMM HE: Fix FOW condition bits sizeEugene Sandulenko
2016-05-11SCUMM HE: Fix another int32/int inconsistency preventing Amiga from compilingEugene Sandulenko
2016-05-11SCUMM HE: Another attempt to fix picky Amiga portEugene Sandulenko
2016-05-11SCUMM HE: Fix _fowImage data typeEugene Sandulenko
2016-05-11SCUMM HE: Fix compilation when HE games are disabledEugene Sandulenko
2016-05-11SCUMM HE: Further work on Moonbase FOW. Now the game does not crash.Eugene Sandulenko
2016-05-10SCUMM HE: Read FOW image from U32Eugene Sandulenko
2016-05-10SCUMM HE: Started code for loading FOW resourcesEugene Sandulenko
2016-05-10SCUMM HE: Plug Moonbase FOW kludges inEugene Sandulenko
2016-05-10SCUMM HE: Proper place for the FOW drawing callEugene Sandulenko
2016-05-10SCUMM HE: Resolved couple of TODOs in Moonbase FOW codeEugene Sandulenko
2016-05-10SCUMM HE: Initial code for Moonbase FOWEugene Sandulenko
2016-05-09SCUMM HE: Added list of networking extension IDs for MoonbaseEugene Sandulenko
2016-05-08SCUMM HE: Safeguard division by zeroEugene Sandulenko
2016-05-07SCUMM HE: Added debug outputEugene Sandulenko
2016-05-05SCUMM HE: More debug outputEugene Sandulenko
2016-05-04SCUMM HE: Fix premultiplied T14 calculationEugene Sandulenko
We were hitting integer overflow which lead to shadow artifacts.
2016-05-04SCUMM HE: Fix conditionBit sizeEugene Sandulenko
2016-05-04SCUMM HE: Hid debug output deeperEugene Sandulenko
2016-05-04SCUMM HE: Added Composite Wiz images to pixel detectionEugene Sandulenko
2016-05-03SCUMM HE: Fixes to T14 image clippingEugene Sandulenko
2016-05-03SCUMM HE: Clip T14 Wiz images properlyEugene Sandulenko
2016-05-02SCUMM HE: Implement premultiplied transparency renderingEugene Sandulenko
2016-05-02SCUMM HE: Fix T14 output positionsEugene Sandulenko
2016-05-02SCUMM HE: Bugfix T14 decoderEugene Sandulenko
2016-05-02SCUMM HE: More work on T14 codecEugene Sandulenko
2016-05-01SCUMM HE: Further work on T14 codecEugene Sandulenko
2016-04-30SCUMM HE: Fix compilation with disabled 16bit colorEugene Sandulenko
2016-04-30SCUMM HE: Stub for Wiz T14 compressionEugene Sandulenko
2016-04-30SCUMM HE: Implemented Composite Wiz imagesEugene Sandulenko
2016-04-30SCUMM HE: Prepared drawWizImage for recursive callsEugene Sandulenko
2016-04-30SCUMM HE: Enhanced drawWizImage call argumentsEugene Sandulenko
2016-04-29SCUMM HE: Initial code for Moonbase-specific classEugene Sandulenko
2016-04-29SCUMM HE: Renamed logic/moonbase.cpp to moonbase_logic.cppEugene Sandulenko
2016-04-29SCUMM HE: More structure variable mappingEugene Sandulenko
2016-04-29SCUMM HE: Mapped WizImg struct member nameEugene Sandulenko
2016-04-28SCUMM HE: Stubs for moonbase logic opsEugene Sandulenko
2016-04-27SCUMM HE: Better names for some WizParams fieldsEugene Sandulenko
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-02-25SCUMM: Fix the lip sync animation in later HE games.Kirben
2015-11-27HE: Proper cast to double to avoid integer divisionEugene Sandulenko
2014-07-22SCUMM: Add workaround for script bugs that caused problems in Jumping Bean ↵Kirben
mini games of Pajama Sam: Games to Play on Any Day.
2014-07-22SCUMM: Add HE100 differences when resetting sprites.Kirben
2014-02-19SCUMM: Some British to American englishStrangerke
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-18SCUMM: Fix some GCC warnings.Johannes Schickel
2014-01-17Merge pull request #366 from clone2727/he-saves-target-nameclone2727
RFC: Make HE games use the target name in all save files
2013-10-05SCUMM: Make all HE saves prepend the target nameMatthew Hoops
This makes HE follow the ScummVM convention of using the target name everywhere. It also fixes having more than one team in both soccer and football. Loading old saves will still work and they will be tried if the newer save names are not found.
2013-08-18SCUMM: Remove unnecessary NULL check, CID 1003627Torbjörn Andersson
Since ah->data is an array, it can't ever be NULL.