Age | Commit message (Collapse) | Author |
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/ company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)
This commit does not touch "adlib" and "ADLIB" uses!
Also it does not update all the SCUMM detection entries, which still use "Adlib".
svn-id: r47279
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svn-id: r46143
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minor change.
svn-id: r46081
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svn-id: r44186
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report #1088045 "MI2: Minor problems in native MT-32 mode").
svn-id: r44185
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report #1088045 "MI2: Minor problems in native MT-32 mode").
svn-id: r44184
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the base class does not have that virtual function anymore. Code moved to the destructor.
svn-id: r43714
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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header files are only included once. Many of them didn't have a SCUMM prefix
which could have lead to clashes with common header files.
svn-id: r25727
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svn-id: r24680
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removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
svn-id: r21241
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svn-id: r21214
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svn-id: r21213
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* IMuse is no longer a concurrency front-end.
* IMuseInternal now derives from IMuse.
* Common::StackLock used to protect thread-sensitive interface methods (same as IMuseDigital).
* clear_queue() included in stopAllSounds() so it can be removed from the public interface.
* Game ID now specified at init using property().
* Timer callbacks receive a struct containing IMuseInternal and MidiDriver refs, instead of just the latter.
* OSystem pointer from init is now cached and used instead of global.
All references to the g_system and g_scumm globals are now gone. BOOYAH!
Tested with MI2, DOTT and S&M, under Windows, in Native MIDI, Adlib, and Mixed modes. No regressions or concurrency issues observed. Manifestations of the latter are the biggest concern at this point.
svn-id: r21104
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getSoundStatus method. The disposition of this method is going to be changing soon, and I'm getting confused by the assumptions being made by many of the calls to it.
svn-id: r21080
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some SysEx client code.
Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers.
svn-id: r20952
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svn-id: r20801
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