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path: root/engines/scumm/imuse/imuse_part.cpp
AgeCommit message (Collapse)Author
2018-01-31COMMON: Move VER macro for serializer into common codeColin Snover
2018-01-31SCUMM: Replace UB-triggering serialization code with Common::SerializerColin Snover
Fixes Trac#10342.
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2012-10-01SCUMM: Ignore detune for Sam&Max.Johannes Schickel
2012-09-20SCUMM: Update commentsMatthew Hoops
2012-09-20SCUMM: Restrict the Mac m68k v5 driver to MI2/Indy4Matthew Hoops
Shouldn't be used with MI1
2012-09-20SCUMM: Add support for Indy4 Mac 68k soundMatthew Hoops
2012-09-20SCUMM: Implement support for special sfx in MI2 Mac.Johannes Schickel
This also increases the savegame version, since it introduces a new Instrument subclass.
2011-07-11SCUMM: Adapt iMuse code formatting to our standards.Johannes Schickel
2011-07-10SCUMM: Minor clean up in iMuse instrument handling code.Johannes Schickel
2011-07-10SCUMM: Limit iMuse default instrument load to PC Speaker output.Johannes Schickel
Albeit the code is marked as a hack inside the source, the original behaved exaclty the same. If the code is removed the PC Speaker output will miss notes, since unlike the original we only output to parts, which have an instrument set up.
2011-07-08SCUMM: Initial PC Speaker output implementation for SCUMM v5.Johannes Schickel
This is *not* complete yet.
2011-05-29SCUMM: implement some missing (very low relevance) imuse codeathrxx
1) Don't skip transpose setting in sysex command 0. There are only a few sounds where this setting is used (mainly sfx). 2) Make MI2 and INDY4 read certain player start parameters from the sound resource. The start parameters usually match our default parameters (exception: e.g. LeChuck's Fortress). The use of these parameters has been dropped in DOTT (they use default parameters like we do).
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵Johannes Schickel
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
2009-09-20Slightly changed unsupported effect level handling in native MT-32 mode.Johannes Schickel
svn-id: r44214
2009-09-18Cleanup.Johannes Schickel
svn-id: r44186
2009-09-18Implement proper reverb setting in native MT-32 mode (as desribed in bug ↵Johannes Schickel
report #1088045 "MI2: Minor problems in native MT-32 mode"). svn-id: r44185
2009-09-18Implement proper pan reversal for Roland MT-32 in iMuse (as desribed in bug ↵Johannes Schickel
report #1088045 "MI2: Minor problems in native MT-32 mode"). svn-id: r44184
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-10-15Added FIXME comment about 'static' abuse in imuse_part.cppMax Horn
svn-id: r24327
2006-03-05Separated the IMuse Part methods into their own file. Updated the Bloodshed ↵Jamieson Christian
Dev-C++ project file at the same time. svn-id: r21085