Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-10-01 | SCUMM: Ignore detune for Sam&Max. | Johannes Schickel | |
2012-09-20 | SCUMM: Update comments | Matthew Hoops | |
2012-09-20 | SCUMM: Restrict the Mac m68k v5 driver to MI2/Indy4 | Matthew Hoops | |
Shouldn't be used with MI1 | |||
2012-09-20 | SCUMM: Add support for Indy4 Mac 68k sound | Matthew Hoops | |
2012-09-20 | SCUMM: Implement support for special sfx in MI2 Mac. | Johannes Schickel | |
This also increases the savegame version, since it introduces a new Instrument subclass. | |||
2011-07-11 | SCUMM: Adapt iMuse code formatting to our standards. | Johannes Schickel | |
2011-07-10 | SCUMM: Minor clean up in iMuse instrument handling code. | Johannes Schickel | |
2011-07-10 | SCUMM: Limit iMuse default instrument load to PC Speaker output. | Johannes Schickel | |
Albeit the code is marked as a hack inside the source, the original behaved exaclty the same. If the code is removed the PC Speaker output will miss notes, since unlike the original we only output to parts, which have an instrument set up. | |||
2011-07-08 | SCUMM: Initial PC Speaker output implementation for SCUMM v5. | Johannes Schickel | |
This is *not* complete yet. | |||
2011-05-29 | SCUMM: implement some missing (very low relevance) imuse code | athrxx | |
1) Don't skip transpose setting in sysex command 0. There are only a few sounds where this setting is used (mainly sfx). 2) Make MI2 and INDY4 read certain player start parameters from the sound resource. The start parameters usually match our default parameters (exception: e.g. LeChuck's Fortress). The use of these parameters has been dropped in DOTT (they use default parameters like we do). | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2010-01-12 | Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵ | Johannes Schickel | |
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279 | |||
2009-09-20 | Slightly changed unsupported effect level handling in native MT-32 mode. | Johannes Schickel | |
svn-id: r44214 | |||
2009-09-18 | Cleanup. | Johannes Schickel | |
svn-id: r44186 | |||
2009-09-18 | Implement proper reverb setting in native MT-32 mode (as desribed in bug ↵ | Johannes Schickel | |
report #1088045 "MI2: Minor problems in native MT-32 mode"). svn-id: r44185 | |||
2009-09-18 | Implement proper pan reversal for Roland MT-32 in iMuse (as desribed in bug ↵ | Johannes Schickel | |
report #1088045 "MI2: Minor problems in native MT-32 mode"). svn-id: r44184 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2006-10-15 | Added FIXME comment about 'static' abuse in imuse_part.cpp | Max Horn | |
svn-id: r24327 | |||
2006-03-05 | Separated the IMuse Part methods into their own file. Updated the Bloodshed ↵ | Jamieson Christian | |
Dev-C++ project file at the same time. svn-id: r21085 |