Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-10-15 | Added FIXME comment about 'static' abuse in imuse_part.cpp | Max Horn | |
svn-id: r24327 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-05-15 | Ignore unknown SysEx manufacturer IDs, rather than erroring on them. This does | Torbjörn Andersson | |
NOT fix bug #1481383, even if that's where I heard about this problem. svn-id: r22479 | |||
2006-04-04 | Since our debug() adds an exclamation mark at the message end, remove | Eugene Sandulenko | |
it in several calls to avoid duplication!!11! svn-id: r21607 | |||
2006-04-04 | Small updates to intiate variable and member visibility. | Lars Persson | |
svn-id: r21604 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-03-24 | Fix MSVC warnings #2 | Andrew Kurushin | |
svn-id: r21441 | |||
2006-03-14 | Remove unused var, to prevent compiler warning | Travis Howell | |
svn-id: r21281 | |||
2006-03-14 | Remove unused vars, to prevent compiler warnings | Travis Howell | |
svn-id: r21279 | |||
2006-03-12 | IMuse SysEx processing now handled by client-specified callbacks. This ↵ | Jamieson Christian | |
removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. svn-id: r21241 | |||
2006-03-11 | Removed inclusion of non-existing imuse_sysex.h to make ScummVM compile again. | Torbjörn Andersson | |
svn-id: r21214 | |||
2006-03-11 | Another ScummEngine reference in IMuse bites the dust. | Jamieson Christian | |
svn-id: r21213 | |||
2006-03-09 | Implemented SysEx command 1 for non-S&M SCUMM games, per the latest comment ↵ | Jamieson Christian | |
on Bug 1088045. svn-id: r21156 | |||
2006-03-05 | Removed tag2str usage, which eliminates scumm/util.h dependency. | Jamieson Christian | |
svn-id: r21107 | |||
2006-03-05 | I guess this is really a WORKAROUND, rather than a HACK. Updated comment. | Torbjörn Andersson | |
svn-id: r21106 | |||
2006-03-05 | Restructured IMuse and IMuseInternal. | Jamieson Christian | |
* IMuse is no longer a concurrency front-end. * IMuseInternal now derives from IMuse. * Common::StackLock used to protect thread-sensitive interface methods (same as IMuseDigital). * clear_queue() included in stopAllSounds() so it can be removed from the public interface. * Game ID now specified at init using property(). * Timer callbacks receive a struct containing IMuseInternal and MidiDriver refs, instead of just the latter. * OSystem pointer from init is now cached and used instead of global. All references to the g_system and g_scumm globals are now gone. BOOYAH! Tested with MI2, DOTT and S&M, under Windows, in Native MIDI, Adlib, and Mixed modes. No regressions or concurrency issues observed. Manifestations of the latter are the biggest concern at this point. svn-id: r21104 | |||
2006-03-05 | Fix compiler warnings | Travis Howell | |
svn-id: r21086 | |||
2006-03-05 | Separated the IMuse Part methods into their own file. Updated the Bloodshed ↵ | Jamieson Christian | |
Dev-C++ project file at the same time. svn-id: r21085 | |||
2006-03-04 | Removed the default ignoreFadeouts parameter value for ImuseInternal's ↵ | Jamieson Christian | |
getSoundStatus method. The disposition of this method is going to be changing soon, and I'm getting confused by the assumptions being made by many of the calls to it. svn-id: r21080 | |||
2006-03-04 | Rearranged methods in the IMuse class declaration to denote those derived ↵ | Jamieson Christian | |
from the MusicEngine base class. svn-id: r21079 | |||
2006-03-03 | Partial fix for Bug 1088045. Additional configuration of Part parameters in ↵ | Jamieson Christian | |
response to iMuse SysEx command 0. Addresses Parts 2, 3 and 4 of the bug. (Part 4 not yet verified against referenced bug manifestation; awaiting testcase savegame.) svn-id: r21039 | |||
2006-03-03 | DOS versions of HE games sounds like Roland music too | Travis Howell | |
svn-id: r21023 | |||
2006-03-03 | Added MT-32 device-specific reset on shutdown. Rearranged MT-32 ↵ | Jamieson Christian | |
initialization sequence to give the ScummVM welcome message a better chance of showing up on the LCD panel. svn-id: r21022 | |||
2006-02-27 | SysEx data now passed around with const pointers. Permits simplification of ↵ | Jamieson Christian | |
some SysEx client code. Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers. svn-id: r20952 | |||
2006-02-26 | Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the ↵ | Jamieson Christian | |
runtime-selectable DEBUG_IMUSE category. svn-id: r20950 | |||
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn | |
svn-id: r20862 | |||
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn | |
svn-id: r20801 |