Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-13 | SCUMM: Resolve some code duplication | Max Horn | |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-01-26 | Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵ | Max Horn | |
sound/decoders/ svn-id: r47579 | |||
2010-01-22 | SCUMM: Get rid of some redundant enum vals in iMuse digitial | Max Horn | |
svn-id: r47436 | |||
2010-01-19 | Move raw audio flags from sound/mixer.h to sound/raw.h | Max Horn | |
svn-id: r47395 | |||
2010-01-19 | Get rid of Mixer::FLAG_REVERSE_STEREO; also change SCUMM's iMuse Digital ↵ | Max Horn | |
emulation to reverse stereo again, as it once seems to have been intended svn-id: r47374 | |||
2010-01-19 | Get rid of Mixer::FLAG_AUTOFREE. | Max Horn | |
Also fix several recently introduced new/delete vs. malloc/free mismatches. svn-id: r47369 | |||
2010-01-08 | Switch SCUMM from AppendableAudioStream to QueuingAudioStream | Max Horn | |
svn-id: r47183 | |||
2009-04-16 | SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) | Max Horn | |
svn-id: r39956 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2009-01-10 | fixed radio chatter sfx | Paweł Kołodziejski | |
svn-id: r35804 | |||
2009-01-10 | - added initial radio chatter sfx, still not fully correct | Paweł Kołodziejski | |
- remove obsolete mixerStreamRunning track variable svn-id: r35801 | |||
2008-12-25 | Made Engine::_timer protected | Max Horn | |
svn-id: r35543 | |||
2008-07-22 | shutup valgrind warning | Paweł Kołodziejski | |
svn-id: r33206 | |||
2008-01-21 | final fix for bug #1757010 | Paweł Kołodziejski | |
svn-id: r30604 | |||
2008-01-20 | fix/workaround for bug #1624464, as we do not support game playing on two ↵ | Paweł Kołodziejski | |
different CDs svn-id: r30588 | |||
2008-01-19 | moved fadeDelay | Paweł Kołodziejski | |
svn-id: r30567 | |||
2008-01-19 | revert code to fade out first region if jump hit | Paweł Kołodziejski | |
svn-id: r30566 | |||
2008-01-19 | missed setting trackId while starSound, | Paweł Kołodziejski | |
added more debug output, verification of jump code, it might have regressions svn-id: r30565 | |||
2008-01-19 | fixed support for compressed streams in dimuse | Paweł Kołodziejski | |
svn-id: r30564 | |||
2008-01-18 | iMuse Digital: Moved track & table definition from dimuse.h into separate ↵ | Max Horn | |
header files svn-id: r30550 | |||
2008-01-17 | restore TrackId meaning | Paweł Kołodziejski | |
svn-id: r30541 | |||
2008-01-16 | experimental seek in compressed streams in dimuse in time ms resolution | Paweł Kołodziejski | |
svn-id: r30521 | |||
2008-01-15 | ops | Paweł Kołodziejski | |
svn-id: r30504 | |||
2008-01-15 | implement dimuse transition 12, not tested yet | Paweł Kołodziejski | |
svn-id: r30503 | |||
2008-01-15 | Since the mixer uses 'delete' to free memory, we should allocate it with 'new'. | Torbjörn Andersson | |
I don't know if I got all cases, but I no longer get any Valgrind warnings at the beginning of CoMI when using the original sound/music files. svn-id: r30501 | |||
2008-01-13 | added missing stoppingSequence to music transitions. still i'm not sure if ↵ | Paweł Kołodziejski | |
it trigger properly in our imuse implementation svn-id: r30463 | |||
2008-01-06 | Unify mixer pan/vol setting code | Max Horn | |
svn-id: r30308 | |||
2008-01-06 | Fix bug #1864932: COMI: Game crashes on difficulty selection screen | Max Horn | |
svn-id: r30298 | |||
2008-01-06 | cleanup | Max Horn | |
svn-id: r30284 | |||
2008-01-05 | Let the audio mixer take care of (i.e. dispose) the Track::stream object, too | Max Horn | |
svn-id: r30277 | |||
2008-01-05 | Play SOU data instantly, not slightly delayed -> allows us to get rid of ↵ | Max Horn | |
Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version) svn-id: r30268 | |||
2008-01-05 | Moved some code which was being duplicated to methods of class Track | Max Horn | |
svn-id: r30266 | |||
2008-01-05 | Let the audio mixer delete the streamSou object | Max Horn | |
svn-id: r30265 | |||
2008-01-05 | When loading and before starting an iMuse Digitial track, reset it ↵ | Max Horn | |
completely to zero svn-id: r30262 | |||
2008-01-05 | Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage | Max Horn | |
svn-id: r30257 | |||
2008-01-01 | experimental change to prevent play first region with fade out if jump ↵ | Paweł Kołodziejski | |
opcode is attached svn-id: r30117 | |||
2008-01-01 | Patch #1839861 (Possible workaround for bugs related to ↵ | Max Horn | |
cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227 svn-id: r30111 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-07-22 | cleanup (in particular, don't call something 'soundHandle' which is not a ↵ | Max Horn | |
Mixer::SoundHandle) svn-id: r28162 | |||
2007-07-21 | SCUMM/iMuse Digital: Pause sounds after loading them | Max Horn | |
svn-id: r28158 | |||
2007-06-01 | cleanup names | Paweł Kołodziejski | |
svn-id: r27041 | |||
2007-06-01 | rename some imuse variables | Paweł Kołodziejski | |
svn-id: r27039 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-20 | Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. ↵ | Max Horn | |
stop all sounds immediately (instead of waiting for the imuse timer to do the required work). Not heavily tested, as I don't know of specific spots in Dig/FT/CoMI which make use of this svn-id: r26258 | |||
2007-03-02 | Applied my own patch #1672572, after discussing it with Fingolfin. We no longer | Torbjörn Andersson | |
store mixer flags in our savegames. Instead, we store different flags which just happen to have the exact same values as the mixer flags have right now. This should keep savegames working even if the mixer flags ever change. svn-id: r25928 | |||
2007-02-28 | Changed the AppendableAudioStream code to use a queue of buffers, instead of ↵ | Max Horn | |
a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) svn-id: r25909 | |||
2007-02-03 | Removed obsolete call to Mixer::isPaused | Max Horn | |
svn-id: r25353 |