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path: root/engines/scumm/imuse_digi/dimuse.cpp
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2009-01-10fixed radio chatter sfxPaweł Kołodziejski
svn-id: r35804
2009-01-10- added initial radio chatter sfx, still not fully correctPaweł Kołodziejski
- remove obsolete mixerStreamRunning track variable svn-id: r35801
2008-12-25Made Engine::_timer protectedMax Horn
svn-id: r35543
2008-07-22shutup valgrind warningPaweł Kołodziejski
svn-id: r33206
2008-01-21final fix for bug #1757010Paweł Kołodziejski
svn-id: r30604
2008-01-20fix/workaround for bug #1624464, as we do not support game playing on two ↵Paweł Kołodziejski
different CDs svn-id: r30588
2008-01-19moved fadeDelayPaweł Kołodziejski
svn-id: r30567
2008-01-19revert code to fade out first region if jump hitPaweł Kołodziejski
svn-id: r30566
2008-01-19missed setting trackId while starSound,Paweł Kołodziejski
added more debug output, verification of jump code, it might have regressions svn-id: r30565
2008-01-19fixed support for compressed streams in dimusePaweł Kołodziejski
svn-id: r30564
2008-01-18iMuse Digital: Moved track & table definition from dimuse.h into separate ↵Max Horn
header files svn-id: r30550
2008-01-17restore TrackId meaningPaweł Kołodziejski
svn-id: r30541
2008-01-16experimental seek in compressed streams in dimuse in time ms resolutionPaweł Kołodziejski
svn-id: r30521
2008-01-15opsPaweł Kołodziejski
svn-id: r30504
2008-01-15implement dimuse transition 12, not tested yetPaweł Kołodziejski
svn-id: r30503
2008-01-15Since the mixer uses 'delete' to free memory, we should allocate it with 'new'.Torbjörn Andersson
I don't know if I got all cases, but I no longer get any Valgrind warnings at the beginning of CoMI when using the original sound/music files. svn-id: r30501
2008-01-13added missing stoppingSequence to music transitions. still i'm not sure if ↵Paweł Kołodziejski
it trigger properly in our imuse implementation svn-id: r30463
2008-01-06Unify mixer pan/vol setting codeMax Horn
svn-id: r30308
2008-01-06Fix bug #1864932: COMI: Game crashes on difficulty selection screenMax Horn
svn-id: r30298
2008-01-06cleanupMax Horn
svn-id: r30284
2008-01-05Let the audio mixer take care of (i.e. dispose) the Track::stream object, tooMax Horn
svn-id: r30277
2008-01-05Play SOU data instantly, not slightly delayed -> allows us to get rid of ↵Max Horn
Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version) svn-id: r30268
2008-01-05Moved some code which was being duplicated to methods of class TrackMax Horn
svn-id: r30266
2008-01-05Let the audio mixer delete the streamSou objectMax Horn
svn-id: r30265
2008-01-05When loading and before starting an iMuse Digitial track, reset it ↵Max Horn
completely to zero svn-id: r30262
2008-01-05Use souStreamUsed to distinguish between 'stream' and 'streamSou' usageMax Horn
svn-id: r30257
2008-01-01experimental change to prevent play first region with fade out if jump ↵Paweł Kołodziejski
opcode is attached svn-id: r30117
2008-01-01Patch #1839861 (Possible workaround for bugs related to ↵Max Horn
cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227 svn-id: r30111
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-22cleanup (in particular, don't call something 'soundHandle' which is not a ↵Max Horn
Mixer::SoundHandle) svn-id: r28162
2007-07-21SCUMM/iMuse Digital: Pause sounds after loading themMax Horn
svn-id: r28158
2007-06-01cleanup namesPaweł Kołodziejski
svn-id: r27041
2007-06-01rename some imuse variablesPaweł Kołodziejski
svn-id: r27039
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-20Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. ↵Max Horn
stop all sounds immediately (instead of waiting for the imuse timer to do the required work). Not heavily tested, as I don't know of specific spots in Dig/FT/CoMI which make use of this svn-id: r26258
2007-03-02Applied my own patch #1672572, after discussing it with Fingolfin. We no longerTorbjörn Andersson
store mixer flags in our savegames. Instead, we store different flags which just happen to have the exact same values as the mixer flags have right now. This should keep savegames working even if the mixer flags ever change. svn-id: r25928
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ↵Max Horn
a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) svn-id: r25909
2007-02-03Removed obsolete call to Mixer::isPausedMax Horn
svn-id: r25353
2006-10-21cleanupMax Horn
svn-id: r24407
2006-10-07Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ↵Max Horn
ScummEngine_v6 in a few cases) svn-id: r24169
2006-05-18Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. ItTorbjörn Andersson
could use some cleanup, and there are a couple of TODOs sprinkled throughout the code, but it seems to work reasonably well. Until the Kyra 3 main menu is implemented, it won't actually be used though. It uses the appendable audio stream class, which I have moved out of the SCUMM engine. svn-id: r22526
2006-02-16added more asserts into imuse digi codePaweł Kołodziejski
svn-id: r20733
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582