aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/imuse_digi/dimuse_script.cpp
AgeCommit message (Collapse)Author
2018-01-31SCUMM: implement lipsync for v7 gamesAdrian Frühwirth
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2009-09-23fix for bug #2820389Paweł Kołodziejski
svn-id: r44274
2009-09-23not need continue checks after foundPaweł Kołodziejski
svn-id: r44272
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
svn-id: r39567
2008-02-05silency ignored, we handle it differentlyPaweł Kołodziejski
svn-id: r30793
2008-01-21moved debug logPaweł Kołodziejski
svn-id: r30605
2008-01-21final fix for bug #1757010Paweł Kołodziejski
svn-id: r30604
2008-01-21disabled force restore state music, it seems fix bug #1757010, at least i ↵Paweł Kołodziejski
see/hear difference :) svn-id: r30596
2008-01-21for debug logs for dimusePaweł Kołodziejski
svn-id: r30594
2008-01-20added experimental hack to code to prevent the same start music again if old ↵Paweł Kołodziejski
one didn't have chance finish. it's fix bug #1861704, it may fix other similiar things when seq is to null. added few changes to debug logs. svn-id: r30590
2008-01-19missed setting trackId while starSound,Paweł Kołodziejski
added more debug output, verification of jump code, it might have regressions svn-id: r30565
2008-01-18iMuse Digital: Moved track & table definition from dimuse.h into separate ↵Max Horn
header files svn-id: r30550
2008-01-14implement special case for playing music with beginning offset where other ↵Paweł Kołodziejski
one stopped svn-id: r30483
2008-01-13correction fade out music times in comi demoPaweł Kołodziejski
svn-id: r30480
2008-01-13added missing stoppingSequence to music transitions. still i'm not sure if ↵Paweł Kołodziejski
it trigger properly in our imuse implementation svn-id: r30463
2008-01-12refreshScripts should check for music state not sequence. it will create ↵Paweł Kołodziejski
regressions in comi :) that part need more investigation. svn-id: r30462
2008-01-06Fixed compilationFilippos Karapetis
svn-id: r30285
2008-01-06cleanupMax Horn
svn-id: r30284
2008-01-06clarify commentMax Horn
svn-id: r30283
2008-01-05Made IMuseDigital::stopSound use flushTrack instead of setting ↵Max Horn
track->toBeRemoved = true; cleanup in flushTrack() svn-id: r30282
2008-01-05Let the audio mixer take care of (i.e. dispose) the Track::stream object, tooMax Horn
svn-id: r30277
2008-01-05Let the audio mixer delete the streamSou objectMax Horn
svn-id: r30265
2008-01-05When loading and before starting an iMuse Digitial track, reset it ↵Max Horn
completely to zero svn-id: r30262
2008-01-05Clarified some iMuse Digital code as I understand itMax Horn
svn-id: r30260
2008-01-05As far as I can tell / understand, IMuseDigital::getSoundStatus can safely ↵Max Horn
just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions) svn-id: r30258
2008-01-05Use souStreamUsed to distinguish between 'stream' and 'streamSou' usageMax Horn
svn-id: r30257
2008-01-01Patch #1839861 (Possible workaround for bugs related to ↵Max Horn
cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227 svn-id: r30111
2007-12-30atrib -> attrib; added some FIXME commentsMax Horn
svn-id: r30086
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-22cleanup (in particular, don't call something 'soundHandle' which is not a ↵Max Horn
Mixer::SoundHandle) svn-id: r28162
2007-06-01rename some imuse variablesPaweł Kołodziejski
svn-id: r27039
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-20Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. ↵Max Horn
stop all sounds immediately (instead of waiting for the imuse timer to do the required work). Not heavily tested, as I don't know of specific spots in Dig/FT/CoMI which make use of this svn-id: r26258
2007-03-20Undoing my previous (upon closer review, bogus) change to ↵Max Horn
IMuseDigital::refreshScripts -- the problem is a bit deeper. Sorry for the noise :-( svn-id: r26257
2007-03-20oopsMax Horn
svn-id: r26255
2007-03-20Fix a potential race condition (leading to lockups) in ↵Max Horn
IMuseDigital::refreshScripts svn-id: r26254
2007-02-15fix compile errorWillem Jan Palenstijn
svn-id: r25612
2007-02-15not need this hack as smush player is no longer on another threadPaweł Kołodziejski
svn-id: r25610
2007-02-03Removed obsolete call to Mixer::isPausedMax Horn
svn-id: r25353
2006-10-21cleanupMax Horn
svn-id: r24407
2006-10-07Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ↵Max Horn
ScummEngine_v6 in a few cases) svn-id: r24169
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) ↵Max Horn
subclasses to namespace Audio svn-id: r22231
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582