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path: root/engines/scumm/imuse_digi
AgeCommit message (Expand)Author
2008-01-14revert last experimental dimuse change, force flushPaweł Kołodziejski
2008-01-14experimental force flush fade track if it's in usePaweł Kołodziejski
2008-01-14put 'break' here too, only one music in non fade tracks allowedPaweł Kołodziejski
2008-01-14i forgot 'break' in the loopPaweł Kołodziejski
2008-01-14implement special case for playing music with beginning offset where other on...Paweł Kołodziejski
2008-01-14fixed setting hookId for music, it doesn't worked beforePaweł Kołodziejski
2008-01-13correction fade out music times in comi demoPaweł Kołodziejski
2008-01-13Indentation.Torbjörn Andersson
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
2008-01-13revert updateFadeMusicTrackPaweł Kołodziejski
2008-01-13revert experimental hackPaweł Kołodziejski
2008-01-13fixed fadeOutMusic in transitionsPaweł Kołodziejski
2008-01-13additional missing stoppingSequence to music transitions.Paweł Kołodziejski
2008-01-13added missing stoppingSequence to music transitions. still i'm not sure if it...Paweł Kołodziejski
2008-01-12refreshScripts should check for music state not sequence. it will create regr...Paweł Kołodziejski
2008-01-12seqId 4 should pass fadeout music not silence ignorePaweł Kołodziejski
2008-01-06store the disk sounds/music were actually *loaded* from, instead of the 'curr...Max Horn
2008-01-06Unify mixer pan/vol setting codeMax Horn
2008-01-06Fix bug #1864932: COMI: Game crashes on difficulty selection screenMax Horn
2008-01-06Fixed compilationFilippos Karapetis
2008-01-06cleanupMax Horn
2008-01-06clarify commentMax Horn
2008-01-05Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRem...Max Horn
2008-01-05Let the audio mixer take care of (i.e. dispose) the Track::stream object, tooMax Horn
2008-01-05stop low priority sounds which we want to override immediatlyMax Horn
2008-01-05Play SOU data instantly, not slightly delayed -> allows us to get rid of Trac...Max Horn
2008-01-05Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all the...Max Horn
2008-01-05Moved some code which was being duplicated to methods of class TrackMax Horn
2008-01-05Let the audio mixer delete the streamSou objectMax Horn
2008-01-05When loading and before starting an iMuse Digitial track, reset it completel...Max Horn
2008-01-05Clarified some iMuse Digital code as I understand itMax Horn
2008-01-05As far as I can tell / understand, IMuseDigital::getSoundStatus can safely ju...Max Horn
2008-01-05Use souStreamUsed to distinguish between 'stream' and 'streamSou' usageMax Horn
2008-01-05Do not busy wait in IMuseDigital::allocSlot on *any* platformMax Horn
2008-01-01Fix a long standing bug in playComiMusic (no idea whether this caused any bug...Max Horn
2008-01-01experimental change to fade out to 120 ms instead from table for state music ...Paweł Kołodziejski
2008-01-01experimental change to prevent play first region with fade out if jump opcode...Paweł Kołodziejski
2008-01-01Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack):...Max Horn
2007-12-31verified differences in play music code of the dig and comiPaweł Kołodziejski
2007-12-31cleanupMax Horn
2007-12-30Ooops, this was not supposed to be commitedMax Horn
2007-12-30atrib -> attrib; added some FIXME commentsMax Horn
2007-12-30Fix for bug #1635361: COMI: Music fade-out broken for compressed audioMax Horn
2007-12-04remove code duplicationPaweł Kołodziejski
2007-12-04correction based on disassembly Paweł Kołodziejski
2007-12-03remove code duplicationPaweł Kołodziejski
2007-12-02revised mutex handling a bit in dimuse :Gregory Montoir
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
2007-07-30Fixing Full Throttle. If I understand the code correctly, this *should* be co...Sven Hesse