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path: root/engines/scumm/input.cpp
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2006-10-08Initial commit of the wince-gcc re-portKostas Nakos
svn-id: r24212
2006-10-07Removed _lastKeyHit, instead pass the key code as a parameter to ↵Max Horn
processKeyboard() svn-id: r24176
2006-10-07Removed 'smushMode' param from processInput and processKeyboard in favor of ↵Max Horn
a new member _smushActive of ScummEngine_v7 svn-id: r24175
2006-10-07Clarified commentMax Horn
svn-id: r24174
2006-10-07Some more processKeyboard splittingMax Horn
svn-id: r24167
2006-10-07Further split processKeyboard code, moving stuff specific to some SCUMM ↵Max Horn
version into the resp. subclass of ScummEngine svn-id: r24166
2006-10-07Moved SCUMM keyboard handling code from processInput() to the new ↵Max Horn
(sub)method processKeyboard svn-id: r24165
2006-10-07Renemaed ScummEngine::processKbd to processInput (as it also deals with the ↵Max Horn
mouse) svn-id: r24164
2006-10-07some HE related cleanupMax Horn
svn-id: r24163
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-08-04There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI codeMax Horn
svn-id: r23668
2006-07-14More whitespace changes.Torbjörn Andersson
svn-id: r23496
2006-06-03Update talkspeed config setting, when set by game scriptsTravis Howell
svn-id: r22853
2006-05-16If the options dialog calls it "Subtitle speed", then so should the indicatorTorbjörn Andersson
displayed when pressing the + or - keys. svn-id: r22485
2006-05-13Patch #1091170: ALL, SCUMM: Subtitle speed controlMax Horn
svn-id: r22456
2006-05-02Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA ↵Max Horn
version (see also bug #1193185) svn-id: r22283
2006-04-29Renamed updateVolumes to updateSoundSettings -- now it also handles ↵Max Horn
subtitles/speech_mute settings. Also changed the ConfigDialog accordingly svn-id: r22233
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ↵Max Horn
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
2006-04-29* Added ScummEngine_v8::initScummVars()Max Horn
* Moved VAR_LANGUAGE to class ScummEngine_v8 * Minor cleanup svn-id: r22223
2006-04-19Let scumm engine handle EVENT_SCREEN_CHANGED and let the gui know. (Needed ↵Johannes Schickel
for disabling overlay scaling) svn-id: r22026
2006-04-16Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ↵Max Horn
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) svn-id: r21951
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
svn-id: r20801
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582