Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-21 | SCUMM: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-01-29 | SCUMM: Allow Alt-x to be used to quit SCUMM games. | Johannes Schickel | |
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially. | |||
2015-10-11 | SCUMM: Mark additional strings for translation | Thierry Crozat | |
These were reported in bug #6887 | |||
2014-12-08 | SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode 0x6e ↵ | Robert Crossfield | |
(o_screenPrepare) | |||
2014-07-23 | SCUMM: Fix Ctrl+t key code combination to affect speech mode. | Johannes Schickel | |
Formerly, the key code combination didn't unmute speech at all. | |||
2014-02-18 | SCUMM: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-07-21 | SCUMM: Fix test before running VAR_SAVELOAD_SCRIPT2 (CID 1004135) | Torbjörn Andersson | |
This doesn't really make any difference because either both VAR_SAVELOAD_SCRIPT and VAR_SAVELOAD_SCRIPT2 exist, or neither does. But it feels more correct this way. | |||
2011-11-17 | SCUMM: Add code to support different keys used for skipping cutscenes in ↵ | Travis Howell | |
early ports of Maniac Mansion and Zak McKracken. | |||
2011-08-08 | SCUMM: Add some HE72 differences to mouse click handling | Matthew Hoops | |
Backyard Soccer at least requires this to have input during gameplay. | |||
2011-06-21 | COMMON: Move HerculesDimensions enum to SCUMM. | Johannes Schickel | |
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too. | |||
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-13 | SCUMM: Move class ResourceManager to its own header | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-11-16 | GUI: Rename gui/GuiManager.* to gui/gui-manager.* | Max Horn | |
svn-id: r54265 | |||
2010-05-26 | Replace SCUMM F5 dialog by GMM & add help button to GMM | Max Horn | |
The new "Help" button in the GMM is currently only used by SCUMM. To use it, an engine currently needs to subclass MainMenuDialog. svn-id: r49249 | |||
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵ | Yotam Barnoy | |
engines + GUI and proper keypad handling svn-id: r48101 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-12-23 | Patch #2898445: "MM NES: Add support for original save/load dialog" | Eugene Sandulenko | |
svn-id: r46513 | |||
2009-10-31 | Add patch from Tobias, for menu keys in PCE version of Loom, with minor change. | Travis Howell | |
svn-id: r45554 | |||
2009-08-29 | Add patch #2846581 - MM C64: savedialog. | Travis Howell | |
svn-id: r43801 | |||
2009-08-16 | Introduce a better fix for the Mac OS X backspace problem by adding the ↵ | Matthew Hoops | |
workaround to default-events.cpp. svn-id: r43441 | |||
2009-08-16 | Fix using the backspace key on Mac OS X in HE games. | Matthew Hoops | |
svn-id: r43420 | |||
2009-07-23 | Remove keyboard support for mouse buttons, since it interferes with ↵ | Travis Howell | |
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. svn-id: r42674 | |||
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell | |
svn-id: r42672 | |||
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell | |
svn-id: r42671 | |||
2009-07-15 | Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. | Travis Howell | |
svn-id: r42498 | |||
2009-07-13 | Fix bug #2820472 - MAZE: Keyboard input fault. | Travis Howell | |
svn-id: r42434 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-10 | Fix regression that caused F1 to trigger the original load/save menu in COMI. | Travis Howell | |
svn-id: r40410 | |||
2009-03-23 | Patch #2676453: INDY3/FOA: series IQ with ScummVM GUI | Max Horn | |
svn-id: r39649 | |||
2009-03-20 | Include "scumm/scumm_v6.h" in some places where it is needed. | Marcus Comstedt | |
(Including "scumm/scumm_v8.h" is a no-operation if ENABLE_SCUMM_7_8 is not defined.) svn-id: r39576 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2009-03-16 | SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the ↵ | Max Horn | |
original save-dialog) svn-id: r39438 | |||
2009-03-10 | SCUMM: Fix snap scroll dialog messages | Max Horn | |
svn-id: r39286 | |||
2009-03-10 | Alter/revert last changes to moveCamera(), as VAR_CAMERA_FAST_X is used by a ↵ | Travis Howell | |
few scripts in Indy3 too. svn-id: r39285 | |||
2009-03-10 | Add snap scroll option from original games (SCUMM3-5), and enable for ↵ | Travis Howell | |
earlier games too. svn-id: r39283 | |||
2009-02-13 | Revert talkspeed changes, while still only using the game specific talkspeed ↵ | Travis Howell | |
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299 | |||
2009-01-02 | Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵ | Johannes Schickel | |
gui/GuiManager.h svn-id: r35668 | |||
2008-12-30 | Cleanup. | Johannes Schickel | |
svn-id: r35622 | |||
2008-12-30 | Implemented FR #2475519 "Enable F1 game menu in Full Throttle". | Johannes Schickel | |
svn-id: r35621 | |||
2008-12-25 | Renamed NewGui to GuiManager | Max Horn | |
svn-id: r35544 | |||
2008-09-17 | Patch #2060517: SCUMM: engine sets incorrect talkspeed value | Max Horn | |
svn-id: r34596 | |||
2008-07-11 | SCUMM works with new GMM implementation | Christopher Page | |
svn-id: r33001 | |||
2008-07-07 | Changed the name of the Scumm menu dialog class MainMenuDialog to ↵ | Christopher Page | |
ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class svn-id: r32937 | |||
2008-06-30 | Scumm sound settings can now be changed from the gmm | Christopher Page | |
svn-id: r32851 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-01-02 | Fix regression when skipping cutscenes in Maniac Mansion (C64). | Travis Howell | |
svn-id: r30144 | |||
2007-10-28 | Refactored ScummEngine*::checkExecVerbs method | Max Horn | |
svn-id: r29284 |