Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-29 | SCUMM: Handle all triggers for the debugger console in the same spot, to ↵ | Max Horn | |
ensure uniform behavior svn-id: r27777 | |||
2007-06-29 | SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) ↵ | Max Horn | |
in MI2 to processKeyboard; some cleanup svn-id: r27776 | |||
2007-06-23 | More cleanup | Max Horn | |
svn-id: r27678 | |||
2007-06-23 | Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMI | Max Horn | |
svn-id: r27677 | |||
2007-06-23 | Reworked the SCUMM input code even more: Merged various code paths and ↵ | Max Horn | |
streamlined stuff; as a consequence, e.g. talkstop works in V0-V2 games, too; but also regressions may turn up. Also don't rely on Common::ASCII_F1 etc. values to compute SCUMM specific key codes svn-id: r27675 | |||
2007-06-23 | Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made ↵ | Max Horn | |
no sense at all. If this breaks something, please contact me so that we can properly fix it together svn-id: r27674 | |||
2007-06-23 | Simplify code: Since processInput() always overwrite the value of lastKeyHit ↵ | Max Horn | |
if KEY_ALL_SKIP is seen, we can never encounter KEY_ALL_SKIP at this spot svn-id: r27673 | |||
2007-06-23 | Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ↵ | Max Horn | |
mainmenu, talkstop, pause, cutsceneExit; this simplifies and clarifies the code, and ensures consistent game behavior svn-id: r27672 | |||
2007-06-23 | Changed the way VAR_VERSION_KEY is handled | Max Horn | |
svn-id: r27665 | |||
2007-06-23 | Moved F1 key remapping in COMI to a more appropriate place | Max Horn | |
svn-id: r27663 | |||
2007-06-23 | Correct typo. | Travis Howell | |
svn-id: r27662 | |||
2007-06-23 | SCUMM: Added three FIXME comments to the _keyDownMap code, and made it use ↵ | Max Horn | |
KEYCODE_ constants for clarity svn-id: r27659 | |||
2007-06-23 | Made use of full Common::KeyState in SCUMM (there is still lots of room for ↵ | Max Horn | |
improvements, though) svn-id: r27656 | |||
2007-06-23 | Made SCUMM use Common::KeyState, too (but implemented almost no ↵ | Max Horn | |
fixes/optimizations based on this) svn-id: r27655 | |||
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵ | Max Horn | |
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616 | |||
2007-06-03 | Modified version of patch #1723779: SCUMM: Improved ctrl+t subtitle cycling | Max Horn | |
svn-id: r27068 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | Modified version of patch #1727045 INDY3: IQ Points Dialog | Max Horn | |
svn-id: r27012 | |||
2007-05-26 | Fix bug #1709430: "FT: CAPSLOCK + V enables cheating for all fights" | Eugene Sandulenko | |
svn-id: r26948 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-06 | Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion. | Travis Howell | |
svn-id: r26004 | |||
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell | |
svn-id: r25846 | |||
2007-02-10 | Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA | Max Horn | |
svn-id: r25454 | |||
2007-01-08 | added arrow keys mapping to match behavior of original interpreter (dialogue ↵ | Gregory Montoir | |
choices can still be selected using the mouse wheel) svn-id: r25053 | |||
2007-01-07 | possible fix for bug #1193185 | Gregory Montoir | |
svn-id: r25051 | |||
2006-12-10 | Patch #1296058: Showing the original save/load dialog (see also RFE #832460) | Max Horn | |
svn-id: r24832 | |||
2006-10-25 | Missing include file (for ScummEngine_v6 symbol) | Bertrand Augereau | |
svn-id: r24508 | |||
2006-10-15 | Got rid of ScummEngine::_confirmExit, and some other minor cleanup | Max Horn | |
svn-id: r24319 | |||
2006-10-08 | Initial commit of the wince-gcc re-port | Kostas Nakos | |
svn-id: r24212 | |||
2006-10-07 | Removed _lastKeyHit, instead pass the key code as a parameter to ↵ | Max Horn | |
processKeyboard() svn-id: r24176 | |||
2006-10-07 | Removed 'smushMode' param from processInput and processKeyboard in favor of ↵ | Max Horn | |
a new member _smushActive of ScummEngine_v7 svn-id: r24175 | |||
2006-10-07 | Clarified comment | Max Horn | |
svn-id: r24174 | |||
2006-10-07 | Some more processKeyboard splitting | Max Horn | |
svn-id: r24167 | |||
2006-10-07 | Further split processKeyboard code, moving stuff specific to some SCUMM ↵ | Max Horn | |
version into the resp. subclass of ScummEngine svn-id: r24166 | |||
2006-10-07 | Moved SCUMM keyboard handling code from processInput() to the new ↵ | Max Horn | |
(sub)method processKeyboard svn-id: r24165 | |||
2006-10-07 | Renemaed ScummEngine::processKbd to processInput (as it also deals with the ↵ | Max Horn | |
mouse) svn-id: r24164 | |||
2006-10-07 | some HE related cleanup | Max Horn | |
svn-id: r24163 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 | |||
2006-08-04 | There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI code | Max Horn | |
svn-id: r23668 | |||
2006-07-14 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r23496 | |||
2006-06-03 | Update talkspeed config setting, when set by game scripts | Travis Howell | |
svn-id: r22853 | |||
2006-05-16 | If the options dialog calls it "Subtitle speed", then so should the indicator | Torbjörn Andersson | |
displayed when pressing the + or - keys. svn-id: r22485 | |||
2006-05-13 | Patch #1091170: ALL, SCUMM: Subtitle speed control | Max Horn | |
svn-id: r22456 | |||
2006-05-02 | Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA ↵ | Max Horn | |
version (see also bug #1193185) svn-id: r22283 | |||
2006-04-29 | Renamed updateVolumes to updateSoundSettings -- now it also handles ↵ | Max Horn | |
subtitles/speech_mute settings. Also changed the ConfigDialog accordingly svn-id: r22233 | |||
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ↵ | Max Horn | |
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 | |||
2006-04-29 | * Added ScummEngine_v8::initScummVars() | Max Horn | |
* Moved VAR_LANGUAGE to class ScummEngine_v8 * Minor cleanup svn-id: r22223 | |||
2006-04-19 | Let scumm engine handle EVENT_SCREEN_CHANGED and let the gui know. (Needed ↵ | Johannes Schickel | |
for disabling overlay scaling) svn-id: r22026 |