Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-07-14 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r23496 | |||
2006-06-20 | Cleanup. It seems unnecessary to have a "break" right after an unconditional | Torbjörn Andersson | |
return in a switch case. svn-id: r23198 | |||
2006-05-12 | Removing some unused code from INSANE | Max Horn | |
svn-id: r22417 | |||
2006-03-30 | Improve mine road in PC demo of FT | Travis Howell | |
svn-id: r21505 | |||
2006-03-30 | Limit INSANE to existing enemies in PC demo of FT | Travis Howell | |
svn-id: r21504 | |||
2006-03-30 | Allow interactive mine road in PC version of FT demo | Travis Howell | |
svn-id: r21503 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |