Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SCUMM: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-06-23 | SCUMM - Fix bug #3536645, FT Missing Dialogue Line | Torbjörn Andersson | |
The condition for setting up the scene when encountering Father Torque had been accidentally inverted, so the function was called over and over (presumably causing the scene to stall), insead of just once. I don't know much about INSANE, but sev has confirmed that this is the correct fix. | |||
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-11 | Remove/clarify several FIXMEs | Eugene Sandulenko | |
svn-id: r28892 | |||
2007-09-11 | Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵ | Max Horn | |
comments; and some other related cleanup svn-id: r28890 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2006-10-13 | Fix potentioal bug when all subsequent SMUSH scenes were considered INSANE | Eugene Sandulenko | |
svn-id: r24292 | |||
2006-10-10 | now SmushPlayer is class created once same as SmushMixer while scumm engine ↵ | Paweł Kołodziejski | |
creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before svn-id: r24263 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-07-14 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r23496 | |||
2006-06-20 | Cleanup. It seems unnecessary to have a "break" right after an unconditional | Torbjörn Andersson | |
return in a switch case. svn-id: r23198 | |||
2006-05-12 | Removing some unused code from INSANE | Max Horn | |
svn-id: r22417 | |||
2006-03-30 | Improve mine road in PC demo of FT | Travis Howell | |
svn-id: r21505 | |||
2006-03-30 | Limit INSANE to existing enemies in PC demo of FT | Travis Howell | |
svn-id: r21504 | |||
2006-03-30 | Allow interactive mine road in PC version of FT demo | Travis Howell | |
svn-id: r21503 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |