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2007-02-19Use consistent naming for the preprocessor constants used to guarantee thatTorbjörn Andersson
header files are only included once. Many of them didn't have a SCUMM prefix which could have lead to clashes with common header files. svn-id: r25727
2007-02-13added missing MKID_BE macrosGregory Montoir
svn-id: r25560
2007-02-03Applied the revised NUT font renderer patch #1635584, which combines cyx'sTorbjörn Andersson
patch for correct (not to mention more efficient) rendering of CMI's shadowed letters, while retaining most of the memory savings of my original patch. This time, SMUSH and INSANE fonts also benefit from it. svn-id: r25345
2007-01-30unused buffer variableGregory Montoir
svn-id: r25286
2007-01-30added calls to SmushPlayer::getFont() to prevent accessing non-initialised ↵Gregory Montoir
SmushFont objects svn-id: r25285
2007-01-27cleanup (made NutRenderer::loadFont protected, added call during ↵Gregory Montoir
initialisation of the renderer object) svn-id: r25223
2007-01-21Applied my own patch #1635584 (after discussing with Fingolfin) to reduce theTorbjörn Andersson
memory usage and number of allocations made by the NUT font renderer. svn-id: r25155
2006-10-28SCUMM: Changed class Chunk (and subclasses) to inherit from ↵Max Horn
Common::SeekableReadStream svn-id: r24544
2006-10-28SCUMM: Got rid of smush/chunk_type.hMax Horn
svn-id: r24543
2006-10-27const and static, static and const, const and static, static and const... ↵Max Horn
now everybody repeat it with me... 8-) svn-id: r24540
2006-10-15Turning various static tables into static constMax Horn
svn-id: r24323
2006-10-13Fix potentioal bug when all subsequent SMUSH scenes were considered INSANEEugene Sandulenko
svn-id: r24292
2006-10-10now SmushPlayer is class created once same as SmushMixer while scumm engine ↵Paweł Kołodziejski
creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before svn-id: r24263
2006-10-08small unify handleIACT functionPaweł Kołodziejski
svn-id: r24214
2006-10-07Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ↵Max Horn
ScummEngine_v6 in a few cases) svn-id: r24169
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-07-14More whitespace changes.Torbjörn Andersson
svn-id: r23496
2006-06-20Cleanup. It seems unnecessary to have a "break" right after an unconditionalTorbjörn Andersson
return in a switch case. svn-id: r23198
2006-05-12Removing some unused code from INSANEMax Horn
svn-id: r22417
2006-04-27Insane is part of SCUMM V7, not V6Max Horn
svn-id: r22188
2006-03-31Made readFileToMem() print a more useful error message than "File is not open"Torbjörn Andersson
if the file could not be opened. svn-id: r21508
2006-03-31Fix sound glitch in PC demo of FTTravis Howell
svn-id: r21506
2006-03-30Improve mine road in PC demo of FTTravis Howell
svn-id: r21505
2006-03-30Limit INSANE to existing enemies in PC demo of FTTravis Howell
svn-id: r21504
2006-03-30Allow interactive mine road in PC version of FT demoTravis Howell
svn-id: r21503
2006-03-19Closer match difficulty of insane in PC version of FT demoTravis Howell
svn-id: r21380
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
svn-id: r21038
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
svn-id: r20801
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582