Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-18 | SCUMM/FM-TOWNS: start rewriting audio code | Florian Kagerer | |
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one). - All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent). - Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example). - some other minor improvements - The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently. svn-id: r52198 | |||
2009-11-26 | Add patch #2839048 - MM C64 sound/music player, with minor changes. | Travis Howell | |
svn-id: r46143 | |||
2009-11-23 | Add patch #2898231 - LOOM: Sound player for PC-Engine. | Travis Howell | |
svn-id: r46110 | |||
2009-06-12 | Removed alot of the debug-output | Norbert Lange | |
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet svn-id: r41480 | |||
2009-06-06 | Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do. | Eugene Sandulenko | |
svn-id: r41282 | |||
2009-04-19 | SCUMM: Added stubs for V3 & V4 opcode tables | Max Horn | |
svn-id: r40007 | |||
2008-09-13 | SCUMM: Got rid of class Chunk | Max Horn | |
svn-id: r34518 | |||
2008-08-20 | Cleanup of thumbnail saving/loading code. | Johannes Schickel | |
svn-id: r34060 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-02-17 | Yet another missing change from the proc3 ARM code stuff; add proc3ARM.o to | Robin Watts | |
the list of modules to build if USE_ARM_COSTUME_ASM is defined. svn-id: r30898 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-01 | Split out charset font data for easier maintenance | Eugene Sandulenko | |
svn-id: r30121 | |||
2007-12-28 | Patch #1858158: BUILD: Plugin building cleanup | Eugene Sandulenko | |
svn-id: r30041 | |||
2007-12-27 | Enable Windows version of early HE games by default, to match already ↵ | Travis Howell | |
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011 | |||
2007-08-08 | Put ScummNESFile class into separate file. | Eugene Sandulenko | |
svn-id: r28497 | |||
2007-07-10 | This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE | Robin Watts | |
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016 | |||
2007-06-24 | added arm assembly from patch #1742112 for codec47. (and really build arm ↵ | Paweł Kołodziejski | |
code this time) svn-id: r27685 | |||
2007-04-27 | Renamed plugin.cpp to detection.cpp in all engines | Max Horn | |
svn-id: r26622 | |||
2007-02-25 | Rename C64 file to V0 as well. | Eugene Sandulenko | |
svn-id: r25856 | |||
2006-11-06 | Add support for HE CUP demos based on cyx's standalone player. | Eugene Sandulenko | |
svn-id: r24636 | |||
2006-10-27 | Oops, forgot to check in engines/scumm/module.mk | Max Horn | |
svn-id: r24539 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-05-31 | Small correction, added space between filename and new line. | Lars Persson | |
svn-id: r22805 | |||
2006-05-08 | Add initial DXA support for HE games | Travis Howell | |
svn-id: r22384 | |||
2006-03-12 | Updated for Jamieson630's latest iMUSE changes. | Torbjörn Andersson | |
svn-id: r21242 | |||
2006-03-05 | Update, to add new imuse file | Travis Howell | |
svn-id: r21087 | |||
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn | |
svn-id: r21038 | |||
2006-02-25 | Moved the plugin interface code of the SCUMM engine into a separate source file | Max Horn | |
svn-id: r20885 | |||
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn | |
svn-id: r20801 | |||
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko | |
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703 | |||
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko | |
svn-id: r20696 | |||
2006-02-12 | Reduced data duplication in module.mk files; added module.mk files for null ↵ | Max Horn | |
and x11 backends; added engines/module.mk svn-id: r20584 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |