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path: root/engines/scumm/player_nes.cpp
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2010-08-03SCUMM: Add posibility to disable NES APU which is CPU demandingEugene Sandulenko
svn-id: r51679
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
svn-id: r48359
2010-03-10cleanupMax Horn
svn-id: r48230
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
svn-id: r47182
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-10Silence MSVC8 warnings.Eugene Sandulenko
svn-id: r26062
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
svn-id: r25752
2007-02-18cleanupMax Horn
svn-id: r25668
2007-02-17Speed up the Player_NES code quite a bit (still is rather slow without ↵Max Horn
compiler optimizations on my 1.5Ghz PowerBook G4, but at least it's not unbearably slow anymore, and with -O2 it's running smoothly) svn-id: r25659
2007-02-17OOified Player_NES code; revamped the code in GetSample slightly (to avoid ↵Max Horn
overflows, an expensive multiplication and an even more expensive division) svn-id: r25658
2007-02-15added some static keywordsMax Horn
svn-id: r25604
2006-10-21cleanupMax Horn
svn-id: r24407
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582