Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-26 | SCUMM: Fix stride of palette data in ARM optimised costime renderer | Neil Millstone | |
svn-id: r48135 | |||
2010-01-23 | Some more header modifications ("Graphic Adventure Engine" and the legal ↵ | Arnaud Boutonné | |
property paragraph) svn-id: r47489 | |||
2009-03-20 | Set svn:keywords on asm files | Max Horn | |
svn-id: r39568 | |||
2009-01-26 | made fix from r36039 more efficient | Willem Jan Palenstijn | |
svn-id: r36076 | |||
2009-01-24 | fix near-infinite loop and segfault in ARM costume asm when len == 0 (should ↵ | Willem Jan Palenstijn | |
fix #2340221) svn-id: r36039 | |||
2008-03-08 | Remove unnecessary execution bit. | Eugene Sandulenko | |
svn-id: r31070 | |||
2008-02-03 | Introduce ARM code for commonest case of "proc3" costume blitting (as | Robin Watts | |
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM define. Currently enabled for WinCE only. svn-id: r30750 |