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path: root/engines/scumm/proc3ARM.s
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2014-03-09SCUMM: Define symbols before actually using them in proc3ARM.s.Johannes Schickel
2014-03-06SCUMM: Manually specify function alignment in ARM assembly.Johannes Schickel
2012-08-31SCUMM: Nicer constants in _ClassicProc3RendererShadowARM that allow ↵Bertrand Augereau
refactoring stack space more easily
2012-08-31SCUMM: Fix of spaces/tabs mismatch (Cosmetic)Bertrand Augereau
2012-04-04SCUMM/ARM: Fix crashes in ARM asm costume rendererWillem Jan Palenstijn
It was possible to bypass the initialization of r11, and mask was being read before the corresponding bounds check. Thanks to fuzzie for analysis and LordHoto for testing. This fixes bug #3500023 and a crash in the DOTT ending.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-23ARM: Global symbols get an underscore prefix on darwindhewg
apply same solution as for the sound/smush ARM asm here
2011-04-23ASM: Replace .equ with .set in proc3ARM.sdhewg
gas from the iphone failchain doesn't know about .equ, and .set is synonymous with .equ - which it supports
2010-02-26SCUMM: Fix stride of palette data in ARM optimised costime rendererNeil Millstone
svn-id: r48135
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal ↵Arnaud Boutonné
property paragraph) svn-id: r47489
2009-03-20Set svn:keywords on asm filesMax Horn
svn-id: r39568
2009-01-26made fix from r36039 more efficientWillem Jan Palenstijn
svn-id: r36076
2009-01-24fix near-infinite loop and segfault in ARM costume asm when len == 0 (should ↵Willem Jan Palenstijn
fix #2340221) svn-id: r36039
2008-03-08Remove unnecessary execution bit.Eugene Sandulenko
svn-id: r31070
2008-02-03Introduce ARM code for commonest case of "proc3" costume blitting (asRobin Watts
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM define. Currently enabled for WinCE only. svn-id: r30750