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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saveload.h
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Author
2008-08-04
Turned InSaveFile & OutSaveFile into simple typedefs
Max Horn
2008-08-02
Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".
Eugene Sandulenko
2008-02-01
Change InSaveFile -> SeekableReadStream where possible
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-28
Improved version of patch to fix bug #1722153: "FT: Error on loading a game s...
Eugene Sandulenko
2007-05-26
Patch from bug #1722153: "FT: Error on loading a game saved during a dialogue"
Eugene Sandulenko
2007-04-15
Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func...
Gregory Montoir
2007-03-09
Removing some unnecessary #includes
Max Horn
2007-02-19
Use consistent naming for the preprocessor constants used to guarantee that
Torbjörn Andersson
2007-02-04
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...
Max Horn
2007-01-28
Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ...
Max Horn
2007-01-06
Updated POD explanation link
Max Horn
2006-05-31
Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
Travis Howell
2006-03-26
Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color g...
Travis Howell
2006-03-26
Reduce size of saved games for HE games, music/speech resources don't need to...
Travis Howell
2006-02-20
Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnin...
Max Horn
2006-02-14
Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ...
Travis Howell
2006-02-11
Moved engines to the new engines/ directory
Max Horn