Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-06 | SCUMM: Renamed inventoryScript -> inventoryScriptIndy3Mac | Max Horn | |
svn-id: r33654 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-06-29 | Introduced ClickArea enum, some related cleanup in runInputScript and ↵ | Max Horn | |
checkExecVerbs svn-id: r27778 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-01 | Reverted my roomoffs changes (broke the Loom intro), and instead added the ↵ | Max Horn | |
constant RES_INVALID_OFFSET to indicate an invalid room offset svn-id: r26353 | |||
2007-03-04 | Fix script error in PC Engine version of Loom. | Travis Howell | |
svn-id: r25958 | |||
2007-03-03 | Fix level selection in PC Engine version of Loom. | Travis Howell | |
svn-id: r25954 | |||
2006-11-20 | Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script ↵ | Travis Howell | |
stack wasn't been checked. svn-id: r24751 | |||
2006-11-19 | The script freezeCount isn't used by SCUMM 1/2 games at all | Travis Howell | |
svn-id: r24741 | |||
2006-10-30 | Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't ↵ | Travis Howell | |
checked in runScriptNested(), when restarting script in SCUMM 1/2. svn-id: r24575 | |||
2006-10-29 | SCUMM: The didexec flag did not exist in V0-V2; minor cleanup | Max Horn | |
svn-id: r24571 | |||
2006-10-02 | Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by | Torbjörn Andersson | |
Fingolfin. svn-id: r24080 | |||
2006-09-23 | Removed CHECK_HEAP | Max Horn | |
svn-id: r23979 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 | |||
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵ | Max Horn | |
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885 | |||
2006-09-02 | Fix string formating in Russian versions of HE72+ games | Travis Howell | |
svn-id: r23820 | |||
2006-08-21 | cleanup & check for sentence overflows | Max Horn | |
svn-id: r23736 | |||
2006-06-17 | Limit vm.numNestedScripts to positive value, when subtracting slot in ↵ | Travis Howell | |
runScriptNested(). Fixes restart, after ending sequence in freddi4 svn-id: r23153 | |||
2006-06-03 | Update talkspeed config setting, when set by game scripts | Travis Howell | |
svn-id: r22854 | |||
2006-06-03 | Update talkspeed config setting, when set by game scripts | Travis Howell | |
svn-id: r22853 | |||
2006-06-03 | Correct setting of VAR_CHARINC in several functions, the value should only ↵ | Travis Howell | |
be reversed when using keyboard shortcuts (Due to the scrollbar) svn-id: r22850 | |||
2006-05-29 | If we're going to intercept attempts to set VAR(VAR_CHARINC) in writeVar(), we | Torbjörn Andersson | |
should probably set it the same way as updateSoundSettings() does it, i.e. to 9 - getTalkspeed(), not getTalkspeed(). I was testing the scene in Sam & Max where you give candy to Doug. I had set the talk speed to max. The script tried to set CHARINC to 3, but instead it was changed from 0 to 9... svn-id: r22748 | |||
2006-05-29 | Fix Commodore 64 versions | Travis Howell | |
svn-id: r22732 | |||
2006-05-13 | Patch #1091170: ALL, SCUMM: Subtitle speed control | Max Horn | |
svn-id: r22456 | |||
2006-05-09 | - Updated MSVC8 project files | Eugene Sandulenko | |
- Renamed base/options.cpp to base/commandLine.cpp because of conflict with gui/options.cpp which sit in same directory in MSVC builds - Moved AudioCDManager singleton declaration outside of Audio namespace - Fixed numerous MSVC warning of potentially uninitialized variables and int <-> bool conversions. svn-id: r22397 | |||
2006-04-16 | Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ↵ | Max Horn | |
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) svn-id: r21951 | |||
2006-03-15 | Correct VAR_OVERRIDE settings in override opcodes | Travis Howell | |
svn-id: r21307 | |||
2006-03-15 | Minor cleanup | Travis Howell | |
svn-id: r21306 | |||
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell | |
svn-id: r21220 | |||
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell | |
svn-id: r21219 | |||
2006-03-02 | Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two ↵ | Max Horn | |
Items) svn-id: r21006 | |||
2006-03-02 | Improve input in C64 maniac | Travis Howell | |
svn-id: r21000 | |||
2006-03-01 | added 2 SCUMM vars for v1/v2. | Gregory Montoir | |
svn-id: r20994 | |||
2006-02-25 | Modified the workaround for bug #1407789 to not depend on MD5 detection | Max Horn | |
svn-id: r20880 | |||
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn | |
svn-id: r20862 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |