Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn | |
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742 | |||
2006-10-30 | HACK no longer required for MM demo mode | Travis Howell | |
svn-id: r24576 | |||
2006-10-30 | Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't ↵ | Travis Howell | |
checked in runScriptNested(), when restarting script in SCUMM 1/2. svn-id: r24575 | |||
2006-10-29 | Named / documented the V0-V2 object states (we should probably rename the ↵ | Max Horn | |
corresponding opcodes here and in descumm to make reading script dumps easier) svn-id: r24566 | |||
2006-10-19 | SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit ↵ | Max Horn | |
easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) svn-id: r24384 | |||
2006-10-19 | cleanup | Max Horn | |
svn-id: r24383 | |||
2006-10-15 | Replaced function level static variable (YUCK) called 'sentence' by ↵ | Max Horn | |
ScummEngine_v2:_sentenceBuf svn-id: r24324 | |||
2006-10-04 | o2_animateActor is essentially identical to o5_animateActor -- removed in ↵ | Max Horn | |
favor of the latter svn-id: r24115 | |||
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵ | Max Horn | |
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 | |||
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵ | Max Horn | |
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885 | |||
2006-08-21 | Yet another paranoia check | Max Horn | |
svn-id: r23737 | |||
2006-07-24 | Fix bug #1496523 - MM: Weird Ed appears backwards at door | Travis Howell | |
svn-id: r23589 | |||
2006-05-14 | Cleanup. | Torbjörn Andersson | |
svn-id: r22468 | |||
2006-05-14 | Specify the right edge of the sentence line in Maniac/Zak. This fixes bug | Torbjörn Andersson | |
#1488189, where the sentence line would only display the first character. svn-id: r22467 | |||
2006-04-23 | Replaced _demoMode by GF_DEMO | Max Horn | |
svn-id: r22087 | |||
2006-04-08 | Properly translate Common::Language values for V0-V2 games, too | Max Horn | |
svn-id: r21705 | |||
2006-03-04 | Update hack for bug #915575 - MANIAC: Disappearing New Kid verb | Travis Howell | |
svn-id: r21058 | |||
2006-03-02 | Fix using items in C64 maniac and cleanup | Travis Howell | |
svn-id: r21011 | |||
2006-03-02 | Improve input in C64 maniac | Travis Howell | |
svn-id: r21000 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |