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path: root/engines/scumm/script_v2.cpp
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2007-02-25Remove left over debug output.Travis Howell
svn-id: r25848
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
svn-id: r25846
2007-02-18French keyboard is 'azerty' not 'awert'Chris Apers
svn-id: r25693
2007-02-15Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configuredMax Horn
svn-id: r25601
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
2006-10-30HACK no longer required for MM demo modeTravis Howell
svn-id: r24576
2006-10-30Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't ↵Travis Howell
checked in runScriptNested(), when restarting script in SCUMM 1/2. svn-id: r24575
2006-10-29Named / documented the V0-V2 object states (we should probably rename the ↵Max Horn
corresponding opcodes here and in descumm to make reading script dumps easier) svn-id: r24566
2006-10-19SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit ↵Max Horn
easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) svn-id: r24384
2006-10-19cleanupMax Horn
svn-id: r24383
2006-10-15Replaced function level static variable (YUCK) called 'sentence' by ↵Max Horn
ScummEngine_v2:_sentenceBuf svn-id: r24324
2006-10-04o2_animateActor is essentially identical to o5_animateActor -- removed in ↵Max Horn
favor of the latter svn-id: r24115
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵Max Horn
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵Max Horn
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885
2006-08-21Yet another paranoia checkMax Horn
svn-id: r23737
2006-07-24Fix bug #1496523 - MM: Weird Ed appears backwards at doorTravis Howell
svn-id: r23589
2006-05-14Cleanup.Torbjörn Andersson
svn-id: r22468
2006-05-14Specify the right edge of the sentence line in Maniac/Zak. This fixes bugTorbjörn Andersson
#1488189, where the sentence line would only display the first character. svn-id: r22467
2006-04-23Replaced _demoMode by GF_DEMOMax Horn
svn-id: r22087
2006-04-08Properly translate Common::Language values for V0-V2 games, tooMax Horn
svn-id: r21705
2006-03-04Update hack for bug #915575 - MANIAC: Disappearing New Kid verbTravis Howell
svn-id: r21058
2006-03-02Fix using items in C64 maniac and cleanupTravis Howell
svn-id: r21011
2006-03-02Improve input in C64 maniacTravis Howell
svn-id: r21000
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582