Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-04-21 | Ooops, keep that comment. | Travis Howell | |
svn-id: r40034 | |||
2009-04-21 | Fix regression in SCUMM0, by calling ScummEngine::fetchScriptWord() ↵ | Travis Howell | |
directly. Since fetchScriptWordSigned(), still uses the overloaded fetchScriptWord() function. svn-id: r40033 | |||
2009-04-20 | SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 ↵ | Max Horn | |
and v2 opcodes svn-id: r40025 | |||
2009-04-19 | SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the ↵ | Max Horn | |
highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) svn-id: r40014 | |||
2009-04-19 | SCUMM: o5_ifNotState and o5_ifState are actually not part of v5, only in v3 ↵ | Max Horn | |
& v4 -> renamed and moved them accordingly svn-id: r40013 | |||
2009-04-19 | SCUMM: ScummEngine_v5::o5_oldRoomEffect -> ScummEngine_v4::o4_oldRoomEffect | Max Horn | |
svn-id: r40012 | |||
2009-04-19 | SCUMM: In v5, only opcodes 0x05 and 0x85 are mapped to o5_drawObject; in v3 ↵ | Max Horn | |
& v4, several other opcodes map to it. Capture this properly in the opcode tables svn-id: r40011 | |||
2009-04-19 | SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags | Max Horn | |
svn-id: r40010 | |||
2009-04-19 | SCUMM: MovedScummEngine_v5:: o5_pickupObjectOld to ↵ | Max Horn | |
ScummEngine_v4::o4_pickupObject svn-id: r40009 | |||
2009-04-19 | SCUMM: Turned PARAM_1,2,3 into an enum; minor tweaks | Max Horn | |
svn-id: r40008 | |||
2009-04-16 | SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) | Max Horn | |
svn-id: r39956 | |||
2009-04-09 | Judging by bug #2727536 (and a forum post) we should recognize "IQ-" as a valid | Torbjörn Andersson | |
prefix for the Fate of Atlantis IQ points file. (Either that, or make the comparision case-insensitive.) So let's do that. svn-id: r39904 | |||
2009-04-08 | Fixed misleading error message. | Torbjörn Andersson | |
svn-id: r39903 | |||
2009-03-24 | Patch from bug #2710315: INDY3/FOA: bug in patch for series IQ with ScummVM GUI | Max Horn | |
svn-id: r39677 | |||
2009-03-23 | Patch #2676453: INDY3/FOA: series IQ with ScummVM GUI | Max Horn | |
svn-id: r39649 | |||
2009-03-21 | Check for a suffix of "-iq" when saving the iq points. Should fix bug #2701064. | Matthew Hoops | |
svn-id: r39597 | |||
2009-03-20 | SCUMM: cleanup | Max Horn | |
svn-id: r39579 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2009-03-16 | SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the ↵ | Max Horn | |
original save-dialog) svn-id: r39438 | |||
2009-03-16 | SCUMM: Modified version of patch #2674880 (FOA: unique filename for ↵ | Max Horn | |
IQ-points file) svn-id: r39436 | |||
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops ↵ | Max Horn | |
like 'while(cond);' by inserting newlines svn-id: r36127 | |||
2008-11-12 | Patch #2258906: SCUMM: fix builtin load game screen for v1-v5 | Max Horn | |
svn-id: r35013 | |||
2008-11-06 | cleanup | Max Horn | |
svn-id: r34910 | |||
2008-08-16 | Merged revisions ↵ | Christopher Page | |
33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33924 | |||
2008-08-15 | SCUMM: Made some potentially ambiguous (to the reader, at least) checks ↵ | Max Horn | |
slightly less ambiguous svn-id: r33919 | |||
2008-07-11 | SCUMM works with new GMM implementation | Christopher Page | |
svn-id: r33001 | |||
2008-02-04 | Commited updated version of my own patch #1868402: Basic savestate plugin API | Max Horn | |
svn-id: r30786 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-05 | Removed unnecessary newline in debug message. | Torbjörn Andersson | |
svn-id: r30279 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-16 | Fix the level selection screen in the KIXX XL release of Monkey Island 2 ↵ | Travis Howell | |
(Amiga disk). svn-id: r26525 | |||
2007-04-04 | Copy protection bypass applies to all versions of Monkey Island VGA. | Travis Howell | |
svn-id: r26380 | |||
2007-03-24 | Cleaning up various issues with the Indy3 IQ patch | Max Horn | |
svn-id: r26296 | |||
2007-03-24 | Remove old debug message in getStringWidth opcode, which is no longer required. | Travis Howell | |
svn-id: r26290 | |||
2007-03-24 | Add patch #1687026 - Indy3: Series IQ-Points. | Travis Howell | |
svn-id: r26289 | |||
2007-03-12 | Removed old and undocumented workaround for good, it was apparently made in ↵ | Max Horn | |
reaction bug #478644, and is indeed for the same issue as the following workaround svn-id: r26103 | |||
2007-03-03 | Fix level selection in PC Engine version of Loom. | Travis Howell | |
svn-id: r25954 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-02-23 | Added a FIXME to this workaround (it might be to broad -- research needed) | Max Horn | |
svn-id: r25804 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2007-02-02 | Removed bogus debug leftover :) | Max Horn | |
svn-id: r25338 | |||
2007-02-02 | Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence) | Max Horn | |
svn-id: r25335 | |||
2006-12-19 | Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ ↵ | Max Horn | |
support in Indy3), and fixed a memory leak in o5_saveLoadGame svn-id: r24892 | |||
2006-12-11 | Disable saving game in original load/save screen of maniac/zak, since it ↵ | Travis Howell | |
doesn't function correctly svn-id: r24836 | |||
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn | |
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742 |