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path: root/engines/scumm/script_v5.cpp
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2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-04-21Ooops, keep that comment.Travis Howell
svn-id: r40034
2009-04-21Fix regression in SCUMM0, by calling ScummEngine::fetchScriptWord() ↵Travis Howell
directly. Since fetchScriptWordSigned(), still uses the overloaded fetchScriptWord() function. svn-id: r40033
2009-04-20SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 ↵Max Horn
and v2 opcodes svn-id: r40025
2009-04-19SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the ↵Max Horn
highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) svn-id: r40014
2009-04-19SCUMM: o5_ifNotState and o5_ifState are actually not part of v5, only in v3 ↵Max Horn
& v4 -> renamed and moved them accordingly svn-id: r40013
2009-04-19SCUMM: ScummEngine_v5::o5_oldRoomEffect -> ScummEngine_v4::o4_oldRoomEffectMax Horn
svn-id: r40012
2009-04-19SCUMM: In v5, only opcodes 0x05 and 0x85 are mapped to o5_drawObject; in v3 ↵Max Horn
& v4, several other opcodes map to it. Capture this properly in the opcode tables svn-id: r40011
2009-04-19SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlagsMax Horn
svn-id: r40010
2009-04-19SCUMM: MovedScummEngine_v5:: o5_pickupObjectOld to ↵Max Horn
ScummEngine_v4::o4_pickupObject svn-id: r40009
2009-04-19SCUMM: Turned PARAM_1,2,3 into an enum; minor tweaksMax Horn
svn-id: r40008
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
svn-id: r39956
2009-04-09Judging by bug #2727536 (and a forum post) we should recognize "IQ-" as a validTorbjörn Andersson
prefix for the Fate of Atlantis IQ points file. (Either that, or make the comparision case-insensitive.) So let's do that. svn-id: r39904
2009-04-08Fixed misleading error message.Torbjörn Andersson
svn-id: r39903
2009-03-24Patch from bug #2710315: INDY3/FOA: bug in patch for series IQ with ScummVM GUIMax Horn
svn-id: r39677
2009-03-23Patch #2676453: INDY3/FOA: series IQ with ScummVM GUIMax Horn
svn-id: r39649
2009-03-21Check for a suffix of "-iq" when saving the iq points. Should fix bug #2701064.Matthew Hoops
svn-id: r39597
2009-03-20SCUMM: cleanupMax Horn
svn-id: r39579
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
svn-id: r39567
2009-03-16SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the ↵Max Horn
original save-dialog) svn-id: r39438
2009-03-16SCUMM: Modified version of patch #2674880 (FOA: unique filename for ↵Max Horn
IQ-points file) svn-id: r39436
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2008-11-12Patch #2258906: SCUMM: fix builtin load game screen for v1-v5Max Horn
svn-id: r35013
2008-11-06cleanupMax Horn
svn-id: r34910
2008-08-16Merged revisions ↵Christopher Page
33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33924
2008-08-15SCUMM: Made some potentially ambiguous (to the reader, at least) checks ↵Max Horn
slightly less ambiguous svn-id: r33919
2008-07-11SCUMM works with new GMM implementationChristopher Page
svn-id: r33001
2008-02-04Commited updated version of my own patch #1868402: Basic savestate plugin APIMax Horn
svn-id: r30786
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-05Removed unnecessary newline in debug message.Torbjörn Andersson
svn-id: r30279
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-16Fix the level selection screen in the KIXX XL release of Monkey Island 2 ↵Travis Howell
(Amiga disk). svn-id: r26525
2007-04-04Copy protection bypass applies to all versions of Monkey Island VGA.Travis Howell
svn-id: r26380
2007-03-24Cleaning up various issues with the Indy3 IQ patchMax Horn
svn-id: r26296
2007-03-24Remove old debug message in getStringWidth opcode, which is no longer required.Travis Howell
svn-id: r26290
2007-03-24Add patch #1687026 - Indy3: Series IQ-Points.Travis Howell
svn-id: r26289
2007-03-12Removed old and undocumented workaround for good, it was apparently made in ↵Max Horn
reaction bug #478644, and is indeed for the same issue as the following workaround svn-id: r26103
2007-03-03Fix level selection in PC Engine version of Loom.Travis Howell
svn-id: r25954
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
svn-id: r25951
2007-02-23Added a FIXME to this workaround (it might be to broad -- research needed)Max Horn
svn-id: r25804
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2007-02-02Removed bogus debug leftover :)Max Horn
svn-id: r25338
2007-02-02Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence)Max Horn
svn-id: r25335
2006-12-19Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ ↵Max Horn
support in Indy3), and fixed a memory leak in o5_saveLoadGame svn-id: r24892
2006-12-11Disable saving game in original load/save screen of maniac/zak, since it ↵Travis Howell
doesn't function correctly svn-id: r24836
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742