Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ↵ | Max Horn | |
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 | |||
2006-04-16 | Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ↵ | Max Horn | |
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) svn-id: r21951 | |||
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn | |
svn-id: r21827 | |||
2006-04-12 | sizeof(void *) != sizeof(int) for a large number of systems. | Jonathan Gray | |
Fix a lot of debug/error statements that were using %d/%x for the result of pointer arithmetic. As C++ apparently has no format string for ptrdiff_t use %lu/%lx as appropriate. svn-id: r21824 | |||
2006-03-19 | Remove unused cases of getKeyState(), checked against scripts of FT, Dig and ↵ | Travis Howell | |
COMI. svn-id: r21381 | |||
2006-03-18 | The camera position is always set by loadRoomWithEgo opcode in HE games, ↵ | Travis Howell | |
through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. svn-id: r21355 | |||
2006-03-10 | o6_setObjectName is never used by HE72+ games | Travis Howell | |
svn-id: r21211 | |||
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn | |
svn-id: r21038 | |||
2006-02-28 | Typo. | Travis Howell | |
svn-id: r20966 | |||
2006-02-28 | Update code and comment for screen savers issue in Sam & Max. | Travis Howell | |
svn-id: r20965 | |||
2006-02-27 | Typo. | Travis Howell | |
svn-id: r20963 | |||
2006-02-27 | Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to ↵ | Travis Howell | |
script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check. svn-id: r20962 | |||
2006-02-27 | Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it ↵ | Gregory Montoir | |
specific to TheDig svn-id: r20959 | |||
2006-02-27 | Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter ↵ | Gregory Montoir | |
didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately. svn-id: r20958 | |||
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn | |
svn-id: r20862 | |||
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn | |
svn-id: r20801 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-12 | Actor room is only checked in SCUMM 7+ | Travis Howell | |
svn-id: r20597 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |