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path: root/engines/scumm/script_v6.cpp
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2006-02-28Typo.Travis Howell
svn-id: r20966
2006-02-28Update code and comment for screen savers issue in Sam & Max.Travis Howell
svn-id: r20965
2006-02-27Typo.Travis Howell
svn-id: r20963
2006-02-27Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to ↵Travis Howell
script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check. svn-id: r20962
2006-02-27Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it ↵Gregory Montoir
specific to TheDig svn-id: r20959
2006-02-27Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter ↵Gregory Montoir
didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately. svn-id: r20958
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
svn-id: r20862
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
svn-id: r20801
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-12Actor room is only checked in SCUMM 7+Travis Howell
svn-id: r20597
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582