Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-17 | Patch #2060517: SCUMM: engine sets incorrect talkspeed value | Max Horn | |
svn-id: r34596 | |||
2008-07-11 | SCUMM works with new GMM implementation | Christopher Page | |
svn-id: r33001 | |||
2008-02-04 | Commited updated version of my own patch #1868402: Basic savestate plugin API | Max Horn | |
svn-id: r30786 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-15 | Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 ↵ | Gregory Montoir | |
function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). svn-id: r26516 | |||
2007-02-05 | 'fixed' o_blastText and updated a comment | Gregory Montoir | |
svn-id: r25396 | |||
2007-01-26 | oops, no idea how that happened | Max Horn | |
svn-id: r25206 | |||
2007-01-26 | removed unused var, added comment to SO_CHARSET_COLOR case | Max Horn | |
svn-id: r25200 | |||
2007-01-26 | SO_CHARSET_COLOR is a no-op in the original COMI disasm. | Travis Howell | |
svn-id: r25197 | |||
2006-12-11 | Allow load of saved game from original COMI load/save screens | Travis Howell | |
svn-id: r24835 | |||
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn | |
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742 | |||
2006-11-04 | SCUMM cleanup | Max Horn | |
svn-id: r24612 | |||
2006-10-20 | SCUMM: ArrayHeader related cleanup | Max Horn | |
svn-id: r24395 | |||
2006-10-15 | Got rid of ScummEngine::_confirmExit, and some other minor cleanup | Max Horn | |
svn-id: r24319 | |||
2006-10-10 | now SmushPlayer is class created once same as SmushMixer while scumm engine ↵ | Paweł Kołodziejski | |
creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before svn-id: r24263 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 | |||
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵ | Max Horn | |
(i.e. _gdi is a pointer now) svn-id: r23921 | |||
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵ | Max Horn | |
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885 | |||
2006-06-03 | Update talkspeed config setting, when set by game scripts | Travis Howell | |
svn-id: r22854 | |||
2006-06-03 | Update talkspeed config setting, when set by game scripts | Travis Howell | |
svn-id: r22853 | |||
2006-06-03 | Correct setting of VAR_CHARINC in several functions, the value should only ↵ | Travis Howell | |
be reversed when using keyboard shortcuts (Due to the scrollbar) svn-id: r22850 | |||
2006-05-31 | Add patch for bug #1452272 - COMI: Verb strings aren't wrapped | Travis Howell | |
svn-id: r22793 | |||
2006-05-29 | If we're going to intercept attempts to set VAR(VAR_CHARINC) in writeVar(), we | Torbjörn Andersson | |
should probably set it the same way as updateSoundSettings() does it, i.e. to 9 - getTalkspeed(), not getTalkspeed(). I was testing the scene in Sam & Max where you give candy to Doug. I had set the talk speed to max. The script tried to set CHARINC to 3, but instead it was changed from 0 to 9... svn-id: r22748 | |||
2006-05-13 | Patch #1091170: ALL, SCUMM: Subtitle speed control | Max Horn | |
svn-id: r22456 | |||
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ↵ | Max Horn | |
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 | |||
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn | |
svn-id: r21038 | |||
2006-02-26 | Remove roomOps cases which are never used by COMI scripts | Travis Howell | |
svn-id: r20908 | |||
2006-02-26 | COMI uses a separate setting for the verb charset, verbs use correct charset now | Travis Howell | |
svn-id: r20907 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |