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path: root/engines/scumm/script_v8.cpp
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2009-04-16SCUMM: Got rid of o6_invalidMax Horn
svn-id: r39957
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
svn-id: r39956
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
svn-id: r39567
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ↵Travis Howell
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299
2009-01-11Fix talkspeed settings again.Travis Howell
svn-id: r35821
2008-09-17Patch #2060517: SCUMM: engine sets incorrect talkspeed valueMax Horn
svn-id: r34596
2008-07-11SCUMM works with new GMM implementationChristopher Page
svn-id: r33001
2008-02-04Commited updated version of my own patch #1868402: Basic savestate plugin APIMax Horn
svn-id: r30786
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-15Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 ↵Gregory Montoir
function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). svn-id: r26516
2007-02-05'fixed' o_blastText and updated a commentGregory Montoir
svn-id: r25396
2007-01-26oops, no idea how that happenedMax Horn
svn-id: r25206
2007-01-26removed unused var, added comment to SO_CHARSET_COLOR caseMax Horn
svn-id: r25200
2007-01-26SO_CHARSET_COLOR is a no-op in the original COMI disasm.Travis Howell
svn-id: r25197
2006-12-11Allow load of saved game from original COMI load/save screensTravis Howell
svn-id: r24835
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
2006-11-04SCUMM cleanupMax Horn
svn-id: r24612
2006-10-20SCUMM: ArrayHeader related cleanupMax Horn
svn-id: r24395
2006-10-15Got rid of ScummEngine::_confirmExit, and some other minor cleanupMax Horn
svn-id: r24319
2006-10-10now SmushPlayer is class created once same as SmushMixer while scumm engine ↵Paweł Kołodziejski
creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before svn-id: r24263
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵Max Horn
(i.e. _gdi is a pointer now) svn-id: r23921
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵Max Horn
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885
2006-06-03Update talkspeed config setting, when set by game scriptsTravis Howell
svn-id: r22854
2006-06-03Update talkspeed config setting, when set by game scriptsTravis Howell
svn-id: r22853
2006-06-03Correct setting of VAR_CHARINC in several functions, the value should only ↵Travis Howell
be reversed when using keyboard shortcuts (Due to the scrollbar) svn-id: r22850
2006-05-31Add patch for bug #1452272 - COMI: Verb strings aren't wrappedTravis Howell
svn-id: r22793
2006-05-29If we're going to intercept attempts to set VAR(VAR_CHARINC) in writeVar(), weTorbjörn Andersson
should probably set it the same way as updateSoundSettings() does it, i.e. to 9 - getTalkspeed(), not getTalkspeed(). I was testing the scene in Sam & Max where you give candy to Doug. I had set the talk speed to max. The script tried to set CHARINC to 3, but instead it was changed from 0 to 9... svn-id: r22748
2006-05-13Patch #1091170: ALL, SCUMM: Subtitle speed controlMax Horn
svn-id: r22456
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ↵Max Horn
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
svn-id: r21038
2006-02-26Remove roomOps cases which are never used by COMI scriptsTravis Howell
svn-id: r20908
2006-02-26COMI uses a separate setting for the verb charset, verbs use correct charset nowTravis Howell
svn-id: r20907
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582