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path: root/engines/scumm/scumm-md5.h
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2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-06SCUMM: Add Italian Windows version of Freddi Fish 4.Kirben
2013-04-03SCUMM: Add Italian Windows demos of Freddi Fish 4 and Putt-Putt Enters the Game.Kirben
2012-07-08SCUMM: Correct HE version for another English Windows version of Freddi Fish ↵Travis Howell
and Luther's Maze Madness.
2012-07-07SCUMM: Add another English Windows version of Freddi Fish and Luther's Maze ↵Travis Howell
Madness.
2012-06-15SCUMM: The target and Wii releases of a few HE games are HE101, since they ↵Travis Howell
have differce in debugInput opcode too.
2012-06-05SCUMM: Show an error dialog when trying to run puttzoo ios liteMatthew Hoops
The lite version contains the full game and we will not support it due to potential piracy.
2012-05-29SCUMM: Add Macintosh UK version of Freddi Fish 4.Travis Howell
2012-05-28SCUMM: Add support for Spy Fox iOSMatthew Hoops
2012-04-24Add another English demo version of the Humongous Interactive Catalog.Travis Howell
2012-04-17SCUMM: Add another Dutch Balloon-O-Rama variant.Ben Castricum
2012-03-24SCUMM: More HES games detection fixesBen Castricum
2012-03-11SCUMM: Fix duplicate MD5 warningBen Castricum
2012-03-11SCUMM: Several detection fixes for mostly dutch HES games/demosBen Castricum
2012-02-24SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CDBen Castricum
2012-02-24SCUMM: Add windows platform detection for several HES games/demosBen Castricum
2012-01-26SCUMM: Use regular detection algorithms for FMTOWNS demos.Ben Castricum
2012-01-08SCUMM: Recognize Mac version of dutch putttime demoBen Castricum
2012-01-08SCUMM: Add support for 2 freddi3 Mac/Dutch demosBen Castricum
2012-01-08SCUMM: Correctly recognize platform on freddi2 dutch demoBen Castricum
2012-01-07SCUMM: Add three Hebrew HE gamesMatan Bareket
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening
2012-01-01SCUMM: Add support for 2 Dutch/Mac spyfox demos (1 MD5, 1 filename pattern)Ben Castricum
2011-12-23Add patch #3463338 - Detect Macintosh demo of Pajama Sam 1.Travis Howell
2011-11-27SCUMM: Add support for Putt-Putt Saves the Zoo iOSMatthew Hoops
2011-10-02SCUMM: Correct HE version for Norwegian version of Freddi Fish 1.Travis Howell
2011-08-03SCUMM: Remove BluesBirthday dependency on the binaryMatthew Hoops
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format.
2011-04-17SCUMM: Add md5 from bug #3264965 for fbpackEugene Sandulenko
2010-10-18SCUMM: Correct incorrect demo entry for Backyard Football 2002.Travis Howell
svn-id: r53560
2010-10-17SCUMM: Fix Macintosh demo of Putt-Putt Joins the Parade.Travis Howell
svn-id: r53557
2010-10-02SCUMM: update scumm-md5.txtFlorian Kagerer
svn-id: r52981
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891. The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1). Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame. This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode). Japanese font drawing hasn’t been improved much yet. This will be a separate task. svn-id: r52966
2010-06-27Add Nintendo Wii (PAL) versions of Freddi Fish: Kelp Seed Mystery.Travis Howell
svn-id: r50367
2010-06-25SCUMM: Set some more detection file sizesMax Horn
svn-id: r50270
2010-06-22SCUMM: Specify various file sizes of detection filesMax Horn
svn-id: r50151
2010-06-22SCUMM: Add Japanese FOA CD version from tracker #3017219Max Horn
svn-id: r50149
2010-05-24syncEugene Sandulenko
svn-id: r49184
2010-05-24Added Russian airport and farm. Needs more work as crashes at attempt to ↵Eugene Sandulenko
opening some dictionary entries with Cyrillic characters svn-id: r49176
2010-05-09Extended patch #2971742: SCUMM: autodetection for diskimage contents.Eugene Sandulenko
I added NES bundle handling to the patch. svn-id: r48991
2010-04-12Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵Ori Avtalion
language svn-id: r48645
2010-04-04Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.Travis Howell
svn-id: r48499
2010-02-24Add another German Windows version of Pajama Sam 2.Travis Howell
svn-id: r48123
2010-01-25Use "No AdLib" instead of "No Adlib" in SCUMM's detection tables too.Johannes Schickel
svn-id: r47531
2010-01-23Update HE version for Dutch Windows demo of Freddi Fish 4.Travis Howell
svn-id: r47465
2010-01-20Add another Dutch Windows demo of Freddi Fish 4.Travis Howell
svn-id: r47413
2010-01-12Fix bug #2930306: "MANIAC - Italian NES version (extracted) not recognized"Eugene Sandulenko
svn-id: r47280
2009-12-22Specify file size for PC-Spiele German Indy3 as provided in bug#2916434Eugene Sandulenko
svn-id: r46489
2009-12-21Add indy3 md5 from bug #2916434: "New MD5 for Indy3 DOS-EGA, German"Eugene Sandulenko
svn-id: r46470
2009-11-22Update game details for Japanese PCE version of Loom.Travis Howell
svn-id: r46072
2009-11-22Update game details for English PCE version of Loom.Travis Howell
svn-id: r46069
2009-10-27Update detection of Loom PCE Japanese.Matthew Hoops
svn-id: r45439