Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-06 | SCUMM: Add Italian Windows version of Freddi Fish 4. | Kirben | |
2013-04-03 | SCUMM: Add Italian Windows demos of Freddi Fish 4 and Putt-Putt Enters the Game. | Kirben | |
2012-07-08 | SCUMM: Correct HE version for another English Windows version of Freddi Fish ↵ | Travis Howell | |
and Luther's Maze Madness. | |||
2012-07-07 | SCUMM: Add another English Windows version of Freddi Fish and Luther's Maze ↵ | Travis Howell | |
Madness. | |||
2012-06-15 | SCUMM: The target and Wii releases of a few HE games are HE101, since they ↵ | Travis Howell | |
have differce in debugInput opcode too. | |||
2012-06-05 | SCUMM: Show an error dialog when trying to run puttzoo ios lite | Matthew Hoops | |
The lite version contains the full game and we will not support it due to potential piracy. | |||
2012-05-29 | SCUMM: Add Macintosh UK version of Freddi Fish 4. | Travis Howell | |
2012-05-28 | SCUMM: Add support for Spy Fox iOS | Matthew Hoops | |
2012-04-24 | Add another English demo version of the Humongous Interactive Catalog. | Travis Howell | |
2012-04-17 | SCUMM: Add another Dutch Balloon-O-Rama variant. | Ben Castricum | |
2012-03-24 | SCUMM: More HES games detection fixes | Ben Castricum | |
2012-03-11 | SCUMM: Fix duplicate MD5 warning | Ben Castricum | |
2012-03-11 | SCUMM: Several detection fixes for mostly dutch HES games/demos | Ben Castricum | |
2012-02-24 | SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CD | Ben Castricum | |
2012-02-24 | SCUMM: Add windows platform detection for several HES games/demos | Ben Castricum | |
2012-01-26 | SCUMM: Use regular detection algorithms for FMTOWNS demos. | Ben Castricum | |
2012-01-08 | SCUMM: Recognize Mac version of dutch putttime demo | Ben Castricum | |
2012-01-08 | SCUMM: Add support for 2 freddi3 Mac/Dutch demos | Ben Castricum | |
2012-01-08 | SCUMM: Correctly recognize platform on freddi2 dutch demo | Ben Castricum | |
2012-01-07 | SCUMM: Add three Hebrew HE games | Matan Bareket | |
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening | |||
2012-01-01 | SCUMM: Add support for 2 Dutch/Mac spyfox demos (1 MD5, 1 filename pattern) | Ben Castricum | |
2011-12-23 | Add patch #3463338 - Detect Macintosh demo of Pajama Sam 1. | Travis Howell | |
2011-11-27 | SCUMM: Add support for Putt-Putt Saves the Zoo iOS | Matthew Hoops | |
2011-10-02 | SCUMM: Correct HE version for Norwegian version of Freddi Fish 1. | Travis Howell | |
2011-08-03 | SCUMM: Remove BluesBirthday dependency on the binary | Matthew Hoops | |
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format. | |||
2011-04-17 | SCUMM: Add md5 from bug #3264965 for fbpack | Eugene Sandulenko | |
2010-10-18 | SCUMM: Correct incorrect demo entry for Backyard Football 2002. | Travis Howell | |
svn-id: r53560 | |||
2010-10-17 | SCUMM: Fix Macintosh demo of Putt-Putt Joins the Parade. | Travis Howell | |
svn-id: r53557 | |||
2010-10-02 | SCUMM: update scumm-md5.txt | Florian Kagerer | |
svn-id: r52981 | |||
2010-10-01 | SCUMM/FM-TOWNS: fix palette and other graphics issues | Florian Kagerer | |
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891. The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1). Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame. This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode). Japanese font drawing hasn’t been improved much yet. This will be a separate task. svn-id: r52966 | |||
2010-06-27 | Add Nintendo Wii (PAL) versions of Freddi Fish: Kelp Seed Mystery. | Travis Howell | |
svn-id: r50367 | |||
2010-06-25 | SCUMM: Set some more detection file sizes | Max Horn | |
svn-id: r50270 | |||
2010-06-22 | SCUMM: Specify various file sizes of detection files | Max Horn | |
svn-id: r50151 | |||
2010-06-22 | SCUMM: Add Japanese FOA CD version from tracker #3017219 | Max Horn | |
svn-id: r50149 | |||
2010-05-24 | sync | Eugene Sandulenko | |
svn-id: r49184 | |||
2010-05-24 | Added Russian airport and farm. Needs more work as crashes at attempt to ↵ | Eugene Sandulenko | |
opening some dictionary entries with Cyrillic characters svn-id: r49176 | |||
2010-05-09 | Extended patch #2971742: SCUMM: autodetection for diskimage contents. | Eugene Sandulenko | |
I added NES bundle handling to the patch. svn-id: r48991 | |||
2010-04-12 | Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵ | Ori Avtalion | |
language svn-id: r48645 | |||
2010-04-04 | Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible. | Travis Howell | |
svn-id: r48499 | |||
2010-02-24 | Add another German Windows version of Pajama Sam 2. | Travis Howell | |
svn-id: r48123 | |||
2010-01-25 | Use "No AdLib" instead of "No Adlib" in SCUMM's detection tables too. | Johannes Schickel | |
svn-id: r47531 | |||
2010-01-23 | Update HE version for Dutch Windows demo of Freddi Fish 4. | Travis Howell | |
svn-id: r47465 | |||
2010-01-20 | Add another Dutch Windows demo of Freddi Fish 4. | Travis Howell | |
svn-id: r47413 | |||
2010-01-12 | Fix bug #2930306: "MANIAC - Italian NES version (extracted) not recognized" | Eugene Sandulenko | |
svn-id: r47280 | |||
2009-12-22 | Specify file size for PC-Spiele German Indy3 as provided in bug#2916434 | Eugene Sandulenko | |
svn-id: r46489 | |||
2009-12-21 | Add indy3 md5 from bug #2916434: "New MD5 for Indy3 DOS-EGA, German" | Eugene Sandulenko | |
svn-id: r46470 | |||
2009-11-22 | Update game details for Japanese PCE version of Loom. | Travis Howell | |
svn-id: r46072 | |||
2009-11-22 | Update game details for English PCE version of Loom. | Travis Howell | |
svn-id: r46069 | |||
2009-10-27 | Update detection of Loom PCE Japanese. | Matthew Hoops | |
svn-id: r45439 |