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path: root/engines/scumm/scumm-md5.h
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2011-08-03SCUMM: Remove BluesBirthday dependency on the binaryMatthew Hoops
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format.
2011-04-17SCUMM: Add md5 from bug #3264965 for fbpackEugene Sandulenko
2010-10-18SCUMM: Correct incorrect demo entry for Backyard Football 2002.Travis Howell
svn-id: r53560
2010-10-17SCUMM: Fix Macintosh demo of Putt-Putt Joins the Parade.Travis Howell
svn-id: r53557
2010-10-02SCUMM: update scumm-md5.txtFlorian Kagerer
svn-id: r52981
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891. The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1). Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame. This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode). Japanese font drawing hasn’t been improved much yet. This will be a separate task. svn-id: r52966
2010-06-27Add Nintendo Wii (PAL) versions of Freddi Fish: Kelp Seed Mystery.Travis Howell
svn-id: r50367
2010-06-25SCUMM: Set some more detection file sizesMax Horn
svn-id: r50270
2010-06-22SCUMM: Specify various file sizes of detection filesMax Horn
svn-id: r50151
2010-06-22SCUMM: Add Japanese FOA CD version from tracker #3017219Max Horn
svn-id: r50149
2010-05-24syncEugene Sandulenko
svn-id: r49184
2010-05-24Added Russian airport and farm. Needs more work as crashes at attempt to ↵Eugene Sandulenko
opening some dictionary entries with Cyrillic characters svn-id: r49176
2010-05-09Extended patch #2971742: SCUMM: autodetection for diskimage contents.Eugene Sandulenko
I added NES bundle handling to the patch. svn-id: r48991
2010-04-12Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵Ori Avtalion
language svn-id: r48645
2010-04-04Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.Travis Howell
svn-id: r48499
2010-02-24Add another German Windows version of Pajama Sam 2.Travis Howell
svn-id: r48123
2010-01-25Use "No AdLib" instead of "No Adlib" in SCUMM's detection tables too.Johannes Schickel
svn-id: r47531
2010-01-23Update HE version for Dutch Windows demo of Freddi Fish 4.Travis Howell
svn-id: r47465
2010-01-20Add another Dutch Windows demo of Freddi Fish 4.Travis Howell
svn-id: r47413
2010-01-12Fix bug #2930306: "MANIAC - Italian NES version (extracted) not recognized"Eugene Sandulenko
svn-id: r47280
2009-12-22Specify file size for PC-Spiele German Indy3 as provided in bug#2916434Eugene Sandulenko
svn-id: r46489
2009-12-21Add indy3 md5 from bug #2916434: "New MD5 for Indy3 DOS-EGA, German"Eugene Sandulenko
svn-id: r46470
2009-11-22Update game details for Japanese PCE version of Loom.Travis Howell
svn-id: r46072
2009-11-22Update game details for English PCE version of Loom.Travis Howell
svn-id: r46069
2009-10-27Update detection of Loom PCE Japanese.Matthew Hoops
svn-id: r45439
2009-10-27Add support for distaff images in PCE version of Loom.Travis Howell
svn-id: r45433
2009-10-22Update detection of Loom PCE Japanese.Matthew Hoops
svn-id: r45320
2009-10-22Update detection of PCEngine version of Loom.Travis Howell
svn-id: r45319
2009-08-30Correct title for Freddi Fish 5.Travis Howell
svn-id: r43816
2009-08-10Add support for Italian MM NESEugene Sandulenko
svn-id: r43223
2009-08-08Add DS version of Atari MM from Bug #2834054Eugene Sandulenko
svn-id: r43139
2009-07-30SCUMM: Properly detect & distinguish the three FM-TOWNS double-demosMax Horn
svn-id: r42951
2009-07-24Bear Stormin' is the full mini game, and not a demo.Travis Howell
svn-id: r42681
2009-07-22Change the default target to CD version, for games which offer floppy and CD ↵Travis Howell
versions. So all GUI options are still available in fan translations. svn-id: r42655
2009-07-11Fix bug #2819628 - DETECTOR: Atlantis CD sets wrong gui options.Travis Howell
svn-id: r42364
2009-05-15Add several Dutch Windows demo of HE games.Travis Howell
svn-id: r40602
2009-05-02Add the DOS CD demo of Sam & Max.Travis Howell
svn-id: r40236
2009-04-18Add patch #2769163 - Mac additions for Freddi Fish 1 and Putt-Putt Parade.Travis Howell
svn-id: r40006
2009-04-04Update German version of puttzoo.Travis Howell
svn-id: r39833
2009-04-04Update prefix for German version of puttzoo.Travis Howell
svn-id: r39827
2009-04-04Add more German version of HE games.Travis Howell
svn-id: r39825
2009-03-18Add another Spanish DOS version of Loom (EGA).Travis Howell
svn-id: r39502
2009-03-12Update HE version for German version of Freddi Fish 2.Travis Howell
svn-id: r39356
2009-02-20Add English version of Humongous Catalog Preview and Russian versions of two ↵Travis Howell
HE games. svn-id: r38630
2009-02-13Fix bug #2596028 - FREDDI3: Game does not start German version.Travis Howell
svn-id: r36315
2009-02-07Add another version of Blue's Birthday Adventure demo.Travis Howell
svn-id: r36241
2009-01-26Correct md5 checksum for German Atari ST version of Indiana Jones and the ↵Travis Howell
Last Crusade. svn-id: r36080
2009-01-26Add German Atari ST version of Indiana Jones and the Last Crusade.Travis Howell
svn-id: r36072
2008-12-29Add more versions of Blues Clues games.Travis Howell
svn-id: r35600
2008-12-29Add Blue's Treasure Hunt.Travis Howell
svn-id: r35599