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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.cpp
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Author
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-09-20
SCUMM: Restrict the Mac m68k v5 driver to MI2/Indy4
Matthew Hoops
2012-09-20
SCUMM: Add support for Indy4 Mac 68k sound
Matthew Hoops
2012-09-20
SCUMM: Always use the Mac sound output for MI2 Mac.
Johannes Schickel
2012-09-20
SCUMM: Implement support for Monkey Island 2 Mac music.
Johannes Schickel
2012-05-31
SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle setting...
Travis Howell
2012-02-11
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...
Tobias Gunkel
2012-02-11
SCUMM: _currentLights is v0 only
Tobias Gunkel
2012-02-11
SCUMM: 2nd try to fix dungeon door timing
Tobias Gunkel
2012-02-11
SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectType
Tobias Gunkel
2012-02-11
SCUMM: fix verb and script handling
Tobias Gunkel
2012-02-11
SCUMM: use command stack and SentenceTab in mm c64
Tobias Gunkel
2012-02-11
SCUMM: replace verb, prep and currentMode values with symbolic constants
Tobias Gunkel
2012-02-11
SCUMM: start handling object type and id correctly in mm c64
Tobias Gunkel
2012-02-11
SCUMM: changed handling of _activeInventory/_activeActor to _activeObject(2)/...
Tobias Gunkel
2011-12-26
SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
Johannes Schickel
2011-12-24
SCUMM: Rename player_appleII.* -> player_apple2.* to have the filenames lower...
Tobias Gunkel
2011-12-22
SCUMM: Add initial support for AppleII sound player
Tobias Gunkel
2011-11-01
SCUMM: Further clean up loop
Willem Jan Palenstijn
2011-11-01
SCUMM: Clean up loop
Willem Jan Palenstijn
2011-08-26
SCUMM: Implement proper Indy4 Amiga palette handling.
Johannes Schickel
2011-08-17
SCUMM: Split HE logic classes to their own files
Matthew Hoops
2011-08-06
SCUMM: Fix compilation
Eugene Sandulenko
2011-08-06
ALL: Reduce audio/ header dependency
Eugene Sandulenko
2011-08-05
SCUMM: Fix up CMS player implementation.
Johannes Schickel
2011-07-11
Merge pull request #54 "SCUMM v5 PC Speaker driver".
Johannes Schickel
2011-07-10
SCUMM: Do not allow multi midi mode for PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Limit iMuse default instrument load to PC Speaker output.
Johannes Schickel
2011-07-09
SCUMM: fix DS compilation
athrxx
2011-07-09
SCUMM: cleanup sjis font rendering code
athrxx
2011-07-08
SCUMM: Initial PC Speaker output implementation for SCUMM v5.
Johannes Schickel
2011-06-21
COMMON: Move HerculesDimensions enum to SCUMM.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-18
SCUMM: fixed messed up colors in 16bit HE games
athrxx
2011-06-16
SCUMM: fix bug in cb661d63d0cd45d1231435a593b74dfc51872a0f
athrxx
2011-06-16
SCUMM: slightly changed behavior of 16bit mode detection
athrxx
2011-06-15
SCUMM: change comment in last commit
athrxx
2011-06-15
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...
athrxx
2011-06-15
SCUMM: fix bug #3316738
athrxx
2011-06-13
SCUMM: Change MessageDialog button label for consistency
Thierry Crozat
2011-06-13
I18N: Make many more GUI MessageDialog strings translatable
Thierry Crozat
2011-06-13
SCUMM: fix engine destructor
athrxx
2011-06-03
SCUMM: fix typo (reported by Littleboy)
athrxx
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-17
SCUMM: Add missing imuse feature
athrxx
2011-05-17
SCUMM: Adapt code to latest FM-TOWNS audio driver changes
athrxx
2011-05-17
FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4
athrxx
2011-05-17
COMMON: Registers RandomSources in constructor with the event recorder
Max Horn
2011-05-13
SCUMM: Remove useless allocateArrays call, and make sure all resources are pr...
Max Horn
2011-05-13
SCUMM: Make it clearer that SCUMM's 'restart' feature leaks like hell
Max Horn
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