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path: root/engines/scumm/scumm.cpp
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2006-02-25Replaced some more MKIDs by MKID_BE; this then enabled me to remove ↵Max Horn
ScummEngine::fileReadDword() svn-id: r20865
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
svn-id: r20801
2006-02-20Updated MD5 tables again, adding details to more HE game variantsMax Horn
svn-id: r20796
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-20Added / corrected some comments, and moved ScummGameSettings to scumm.hMax Horn
svn-id: r20794
2006-02-20Simplified puttrace entry in the (still unused) extra_versions tableMax Horn
svn-id: r20789
2006-02-20Removing the GF_HE_985 from HE 99 games (I only was able to verify that this ↵Max Horn
is correct for the demos, but am confident enough to risk this change even for the full german version) svn-id: r20788
2006-02-20More tweaks to the still unused extra_versions tableMax Horn
svn-id: r20783
2006-02-19Added more variant IDs for HE gamesMax Horn
svn-id: r20778
2006-02-19Updated the (still unused) extra_versions table a bitMax Horn
svn-id: r20776
2006-02-19- Added new extra_versions table -> work in progress and disabled for now.Max Horn
- Refined information in scumm-md5.txt a bit - Updated scumm-md5.h to reflect the changes in scumm-md5.txt - Removed some unicode garbage from scumm.cpp svn-id: r20774
2006-02-18- Merged GameDetector::detectGame() into GameDetector::detectMain()Max Horn
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵Max Horn
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736
2006-02-16Only DOS & Macintosh versions of HE60/61 games require XMIDI supportTravis Howell
svn-id: r20720
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696
2006-02-14Correct case of SPY Fox game titlesTravis Howell
svn-id: r20687
2006-02-12Include game dscriptions for HE60/61 games in a DISABLE_HE buildTravis Howell
svn-id: r20658
2006-02-12Moved SCUMM game descriptions/titles into a seperate tableMax Horn
svn-id: r20657
2006-02-12Fixing platform value for two HE mac demosMax Horn
svn-id: r20624
2006-02-12Committed old work on Soccer U32. Too far from being finished.Eugene Sandulenko
svn-id: r20613
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582