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path: root/engines/scumm/scumm.cpp
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2006-10-07Renemaed ScummEngine::processKbd to processInput (as it also deals with the ↵Max Horn
mouse) svn-id: r24164
2006-10-07some HE related cleanupMax Horn
svn-id: r24163
2006-09-18Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2Max Horn
svn-id: r23937
2006-09-18Moved NES specific code from class Gdi to GdiNESMax Horn
svn-id: r23934
2006-09-17Moved stored flobjects to class ScummEngine_v70heMax Horn
svn-id: r23924
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵Max Horn
(i.e. _gdi is a pointer now) svn-id: r23921
2006-09-16* Added virtual Engine::getDebugger() methodMax Horn
* Removed code from errorString() methods that hooked the debugger(s) into error(), in favor of using getDebugger() from within error() * As a consequence, removed most custom errorString() methods svn-id: r23894
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵Max Horn
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885
2006-09-09Moved allocResTypeData from ScummEngine to ResourceManager; removed friend ↵Max Horn
declarations from ResourceManager, and performed other minor tweaks svn-id: r23856
2006-09-01Ooops, re-enable sound codeTravis Howell
svn-id: r23815
2006-09-01Add HE72+ specific version of convertMessageToString(), to reduce filtering ↵Travis Howell
and since special codes aren't used. svn-id: r23814
2006-08-20Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to ↵Travis Howell
mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. svn-id: r23727
2006-07-08Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSIONTravis Howell
svn-id: r23419
2006-07-06Add cyx's patch for 1513622 - HE: Palette glitch (recent regression)Travis Howell
svn-id: r23376
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274
2006-06-22Fix bug #1509496 - INDY3 (MAC): Map screen hangs up at azores.Travis Howell
svn-id: r23259
2006-06-21Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when ↵Travis Howell
video finishes svn-id: r23216
2006-06-21Revert back to original method used for scrollEffect(), fixes regressions.Travis Howell
svn-id: r23214
2006-06-11Removed commented-out subtitles-related code. Requested by salty-horse.Eugene Sandulenko
svn-id: r23030
2006-06-03Correct setting of VAR_CHARINC in several functions, the value should only ↵Travis Howell
be reversed when using keyboard shortcuts (Due to the scrollbar) svn-id: r22850
2006-05-31Add patch for bug #1452272 - COMI: Verb strings aren't wrappedTravis Howell
svn-id: r22793
2006-05-29The ScummDebugger object needs to be created after _numVariables has been ↵Gregory Montoir
set. This is apparently only done in in readMAXS() which is called by readIndexFile(). Moved the call to the object constructor in the init() method. This fixes the 'scumm_vars' debugger command. svn-id: r22755
2006-05-29Fix Commodore 64 versionsTravis Howell
svn-id: r22732
2006-05-28Moved the hack that distinguishes MM V1 demo from the full version to a more ↵Max Horn
appropriate location (so that the game gets correctly detected) svn-id: r22718
2006-05-28Use different method to detect V1 demo of Maniac Mansion, since md5 matches ↵Travis Howell
the full version svn-id: r22695
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639
2006-05-18--force-1x-overlay is no more. Remove leftovers.Eugene Sandulenko
svn-id: r22519
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
2006-05-14Setting VAR_CHARINC = _defaultTalkDelay cannot possibly be right. It's not theTorbjörn Andersson
same thing as setting VAR(VAR_CHARINC) = _defaultTalkDelay. svn-id: r22466
2006-05-14Check if VAR_CHARINC exists, before setting value in updateSoundSettings()Travis Howell
svn-id: r22462
2006-05-13Patch #1091170: ALL, SCUMM: Subtitle speed controlMax Horn
svn-id: r22456
2006-05-08Init. videoParams vars for HE90+Travis Howell
svn-id: r22386
2006-05-08Add initial DXA support for HE gamesTravis Howell
svn-id: r22384
2006-04-30Invoke updateSoundSettings a bit later, since it can only correctly set ↵Max Horn
VAR_VOICE_MODE *after* setupScummVars() has been called svn-id: r22247
2006-04-29Renamed updateVolumes to updateSoundSettings -- now it also handles ↵Max Horn
subtitles/speech_mute settings. Also changed the ConfigDialog accordingly svn-id: r22233
2006-04-29Moved AKOS stuff to class ScummEngine_v6Max Horn
svn-id: r22229
2006-04-29Added comment about a major leak in ScummEngine::restartMax Horn
svn-id: r22228
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ↵Max Horn
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
2006-04-29* Added ScummEngine_v8::initScummVars()Max Horn
* Moved VAR_LANGUAGE to class ScummEngine_v8 * Minor cleanup svn-id: r22223
2006-04-29Make use of the new scummLoop_* functions to move some SCUMM version ↵Max Horn
specific stuff around svn-id: r22219
2006-04-29Split scummLoop into multiple functions, for easier maintanance & ↵Max Horn
customizability svn-id: r22218
2006-04-27Fix compile of SCUMM engineTravis Howell
svn-id: r22191
2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
svn-id: r22182
2006-04-23Moved _heTimers to ScummEngine_v60heMax Horn
svn-id: r22116
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
svn-id: r22115
2006-04-23Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, ↵Max Horn
even though it inits some cursor related stuff) svn-id: r22114
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & ↵Max Horn
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110
2006-04-23Replaced _demoMode by GF_DEMOMax Horn
svn-id: r22087
2006-04-17Call updateScreen() from waitForTimer() (instead of usually right before it)Torbjörn Andersson
for smoother mouse cursor movement. svn-id: r21993