Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-05 | Make sure there actually is a SMUSH mixer before stopping and deleting it. | Torbjörn Andersson | |
svn-id: r21099 | |||
2006-03-05 | that should help for bug #1352486, smush sound tracks are not stopped ↵ | Paweł Kołodziejski | |
immediately, but outside smush when sound data are depleted in sound mixer buffer. svn-id: r21094 | |||
2006-03-05 | Add German verbs and more work on input in C64 maniac | Travis Howell | |
svn-id: r21089 | |||
2006-03-04 | No need to use generateSubstResFileName when we already know the result | Max Horn | |
svn-id: r21072 | |||
2006-03-04 | Const as const can (marking things as const/static allows better compiler ↵ | Max Horn | |
optimizations and helps to catch certain bugs) svn-id: r21069 | |||
2006-03-04 | Cleanup for the container loading code (and always disable file name ↵ | Max Horn | |
substitution when a container file is used svn-id: r21067 | |||
2006-03-04 | When container files are used, we don't need file name substitution anymore | Max Horn | |
svn-id: r21066 | |||
2006-03-04 | Added a comment about the first few entries in substResFileNameTable | Max Horn | |
svn-id: r21065 | |||
2006-03-04 | Since findSubstResFileName / applySubstResFileName only compare up to the ↵ | Max Horn | |
first '.', we should be able to safely remove anything after the '.' in all substResFileNameTable entries (I am leaving the 00.LFL names untouched for now, for clarity) svn-id: r21064 | |||
2006-03-04 | Renamed SubstResFileNames::winName and macName to almostGameID / ↵ | Max Horn | |
expandedName (the old names were misleading; the new ones aren't great either :) svn-id: r21062 | |||
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn | |
svn-id: r21038 | |||
2006-03-03 | String constants are const -> fixing compiler warnings | Max Horn | |
svn-id: r21036 | |||
2006-03-03 | Fix bug #1439279: "SCUMM: SubstResFileNames partial breakage" | Eugene Sandulenko | |
svn-id: r21034 | |||
2006-03-02 | Fix using items in C64 maniac and cleanup | Travis Howell | |
svn-id: r21011 | |||
2006-03-02 | Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two ↵ | Max Horn | |
Items) svn-id: r21006 | |||
2006-03-02 | Fix inventory display in C64 maniac | Travis Howell | |
svn-id: r21003 | |||
2006-03-02 | Improve input in C64 maniac | Travis Howell | |
svn-id: r21000 | |||
2006-03-01 | Initialize new SCUMM vars for V1/2 | Travis Howell | |
svn-id: r20998 | |||
2006-03-01 | Update string array tables and use for all possible games and strings | Travis Howell | |
svn-id: r20980 | |||
2006-02-27 | Charset 0 is loaded on start in original versions of OLD_BUNDLE games too | Travis Howell | |
svn-id: r20955 | |||
2006-02-26 | COMI uses a separate setting for the verb charset, verbs use correct charset now | Travis Howell | |
svn-id: r20907 | |||
2006-02-26 | Camera variables are initialised on startup by COMI too | Travis Howell | |
svn-id: r20906 | |||
2006-02-26 | Move debug mode setting to initScummVars(), so it is reset when game is ↵ | Travis Howell | |
restarted svn-id: r20905 | |||
2006-02-25 | Remove the dummy index 0 entry from substResFileNameTable | Max Horn | |
svn-id: r20898 | |||
2006-02-25 | Moved the plugin interface code of the SCUMM engine into a separate source file | Max Horn | |
svn-id: r20885 | |||
2006-02-25 | Fix compiler warning (wrong return type) | Max Horn | |
svn-id: r20883 | |||
2006-02-25 | Moved check for unknown MD5 checksum from ScummEngine::ScummEngine to ↵ | Max Horn | |
Engine_SCUMM_create svn-id: r20882 | |||
2006-02-25 | Modified the workaround for bug #1407789 to not depend on MD5 detection | Max Horn | |
svn-id: r20880 | |||
2006-02-25 | Split SCUMM's generateSubstResFileName into two functions: ↵ | Max Horn | |
findSubstResFileName and applySubstResFileName svn-id: r20879 | |||
2006-02-25 | Replaced some more MKIDs by MKID_BE; this then enabled me to remove ↵ | Max Horn | |
ScummEngine::fileReadDword() svn-id: r20865 | |||
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn | |
svn-id: r20801 | |||
2006-02-20 | Updated MD5 tables again, adding details to more HE game variants | Max Horn | |
svn-id: r20796 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-20 | Added / corrected some comments, and moved ScummGameSettings to scumm.h | Max Horn | |
svn-id: r20794 | |||
2006-02-20 | Simplified puttrace entry in the (still unused) extra_versions table | Max Horn | |
svn-id: r20789 | |||
2006-02-20 | Removing the GF_HE_985 from HE 99 games (I only was able to verify that this ↵ | Max Horn | |
is correct for the demos, but am confident enough to risk this change even for the full german version) svn-id: r20788 | |||
2006-02-20 | More tweaks to the still unused extra_versions table | Max Horn | |
svn-id: r20783 | |||
2006-02-19 | Added more variant IDs for HE games | Max Horn | |
svn-id: r20778 | |||
2006-02-19 | Updated the (still unused) extra_versions table a bit | Max Horn | |
svn-id: r20776 | |||
2006-02-19 | - Added new extra_versions table -> work in progress and disabled for now. | Max Horn | |
- Refined information in scumm-md5.txt a bit - Updated scumm-md5.h to reflect the changes in scumm-md5.txt - Removed some unicode garbage from scumm.cpp svn-id: r20774 | |||
2006-02-18 | - Merged GameDetector::detectGame() into GameDetector::detectMain() | Max Horn | |
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-16 | - Fixed a bug that prevented you from overriding the scaler from the command | Max Horn | |
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736 | |||
2006-02-16 | Only DOS & Macintosh versions of HE60/61 games require XMIDI support | Travis Howell | |
svn-id: r20720 | |||
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko | |
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703 | |||
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko | |
svn-id: r20696 | |||
2006-02-14 | Correct case of SPY Fox game titles | Travis Howell | |
svn-id: r20687 | |||
2006-02-12 | Include game dscriptions for HE60/61 games in a DISABLE_HE build | Travis Howell | |
svn-id: r20658 |