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2006-10-28SCUMM: Changed class Chunk (and subclasses) to inherit from ↵Max Horn
Common::SeekableReadStream svn-id: r24544
2006-10-28SCUMM: Got rid of smush/chunk_type.hMax Horn
svn-id: r24543
2006-10-28SCUMM: Further SMUSH audio channel cleanup; this time unified some code, and ↵Max Horn
got rid of one set of memory buffers svn-id: r24542
2006-10-28SCUMM: Changed SaudChannel to return 8bit mono data (the mixer will do any ↵Max Horn
necessary conversions for us, no need to waste memory like this); fix SmushMixer to not allocate buffers twice as big as necessary svn-id: r24541
2006-10-27SCUMM: Unified some more SMUSH audio channel codeMax Horn
svn-id: r24538
2006-10-27SCUMM: Unified some SMUSH audio channel codeMax Horn
svn-id: r24536
2006-10-25cleanupMax Horn
svn-id: r24514
2006-10-22Backend modularization: Create timer manager, savefile manager and audio ↵Max Horn
mixer in the backends for increased flexibility svn-id: r24443
2006-10-15Replaced Chunk::ChunkString by tag2strMax Horn
svn-id: r24325
2006-10-15Turning various static tables into static constMax Horn
svn-id: r24323
2006-10-14Reenable INSANE warning. No check is required.Eugene Sandulenko
svn-id: r24309
2006-10-13Oops. rv last commit.Eugene Sandulenko
svn-id: r24291
2006-10-13Reenable incorrectly compressed files warningEugene Sandulenko
svn-id: r24290
2006-10-10now SmushPlayer is class created once same as SmushMixer while scumm engine ↵Paweł Kołodziejski
creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before svn-id: r24263
2006-10-08removed not needed anymore time measures in smush codePaweł Kołodziejski
svn-id: r24226
2006-10-08re-add missing break; removed by mistakePaweł Kołodziejski
svn-id: r24225
2006-10-08remove handleSkip code, SKIP chunk is only used by INSANE code and exist ↵Paweł Kołodziejski
only in 4 SAN files: minedriv, toranch, tovista1, tovista2 svn-id: r24221
2006-10-08small unify handleIACT functionPaweł Kołodziejski
svn-id: r24214
2006-10-07Removed 'smushMode' param from processInput and processKeyboard in favor of ↵Max Horn
a new member _smushActive of ScummEngine_v7 svn-id: r24175
2006-10-07Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ↵Max Horn
ScummEngine_v6 in a few cases) svn-id: r24169
2006-10-07Renemaed ScummEngine::processKbd to processInput (as it also deals with the ↵Max Horn
mouse) svn-id: r24164
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-09-21Fix bug #1550974: "SMUSH: changing subtitle settings during SMUSH doesn't work"Eugene Sandulenko
svn-id: r23965
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵Max Horn
(i.e. _gdi is a pointer now) svn-id: r23921
2006-07-14More whitespace changes.Torbjörn Andersson
svn-id: r23496
2006-06-21Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when ↵Travis Howell
video finishes svn-id: r23216
2006-06-17Fixed Smushplayer for Symbian OS.__SYMBIAN32__ was defined as __SYMBIA32__.Lars Persson
svn-id: r23157
2006-05-28increase buffer for comi smush audio track, that fixes bug #1479721Paweł Kołodziejski
svn-id: r22702
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639
2006-05-18Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. ItTorbjörn Andersson
could use some cleanup, and there are a couple of TODOs sprinkled throughout the code, but it seems to work reasonably well. Until the Kyra 3 main menu is implemented, it won't actually be used though. It uses the appendable audio stream class, which I have moved out of the SCUMM engine. svn-id: r22526
2006-05-18Give more feedback to users who misused our SAN compression tool and ignoredEugene Sandulenko
FLU index for cideos which are used by INSANE. svn-id: r22506
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) ↵Max Horn
subclasses to namespace Audio svn-id: r22231
2006-04-23Change some uses of ScummFile to the more generic BaseScummFileMax Horn
svn-id: r22113
2006-04-23Modified openFile and openResourceFile to take a Common::String instead of a ↵Max Horn
char pointer svn-id: r22112
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-15Fixed typo in debug message.Torbjörn Andersson
svn-id: r21317
2006-03-05that was not what I want. it should stop audio only for immediately stop.Paweł Kołodziejski
svn-id: r21095
2006-03-05that should help for bug #1352486, smush sound tracks are not stopped ↵Paweł Kołodziejski
immediately, but outside smush when sound data are depleted in sound mixer buffer. svn-id: r21094
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
svn-id: r21038
2006-03-01Fix for Symbian to close an open file in the right threadLars Persson
svn-id: r20996
2006-02-22Fix bug #1386333: "FT DEMO: assertion triggered when playing movie".Eugene Sandulenko
svn-id: r20812
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
svn-id: r20801
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582