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path: root/engines/scumm/string.cpp
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2007-03-23Add part of patch #1687053 - Scumm: Fix charset glitches in original ↵Travis Howell
Save-dialog. svn-id: r26283
2007-03-23Trimming of excess spaces in drawString, only applies to SCUMM 4+ games. ↵Travis Howell
Cofirmed via disssembly. svn-id: r26282
2007-02-05typoGregory Montoir
svn-id: r25397
2007-02-05'fixed' o_blastText and updated a commentGregory Montoir
svn-id: r25396
2007-02-02Some comment cleanupMax Horn
svn-id: r25334
2007-01-29cleanupMax Horn
svn-id: r25266
2007-01-29Changed computation of _nextTop in v7/v8 games to represent an absolute ↵Gregory Montoir
y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms. svn-id: r25264
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
svn-id: r25250
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵Max Horn
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-09-02Add DISABLE_HE check, around HE72+ specific version of convertMessageString()Travis Howell
svn-id: r23818
2006-09-01Only check old special codes through drawString() in HE71 and earlier gamesTravis Howell
svn-id: r23817
2006-09-01More fixes for string usage Russian HE games.Eugene Sandulenko
svn-id: r23816
2006-09-01Add HE72+ specific version of convertMessageToString(), to reduce filtering ↵Travis Howell
and since special codes aren't used. svn-id: r23814
2006-08-26WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).Max Horn
svn-id: r23765
2006-06-10Update prefix filters for subtitles in HE80+ gamesTravis Howell
svn-id: r23010
2006-05-29Fix Commodore 64 versionsTravis Howell
svn-id: r22732
2006-05-07Handle line breaks/overflow for V1-V3 games *after* processing newline ↵Max Horn
codes, to avoid double breaks (which result in spurious empty lines) svn-id: r22375
2006-05-06Fix for bug #1449597 (MANIAC: Incorrect word wrapping)Max Horn
svn-id: r22371
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
svn-id: r22115
2006-03-14Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482.Travis Howell
svn-id: r21274
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
svn-id: r21219
2006-03-10Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't ↵Travis Howell
exist in HE games. Fixes glitch when time machine is used in putttime. svn-id: r21195
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
svn-id: r21038
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582