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path: root/engines/scumm/vars.cpp
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2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-29Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missingMax Horn
svn-id: r26679
2007-04-29Hard crash when not using adlib/pcspk in a Loom/MonkeyEGA is not nice, we ↵Max Horn
should try to add a safe fallback mode at some point svn-id: r26676
2007-02-25Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵Travis Howell
versions now. svn-id: r25850
2006-11-01Ooops, move code to correct functionTravis Howell
svn-id: r24585
2006-11-01Enable Bink video playback in HE100 gamesTravis Howell
svn-id: r24584
2006-08-20Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to ↵Travis Howell
mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. svn-id: r23727
2006-07-08Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSIONTravis Howell
svn-id: r23419
2006-04-30Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is ↵Max Horn
already being set by updateSoundSettings()) svn-id: r22248
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ↵Max Horn
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
2006-04-29* Added ScummEngine_v8::initScummVars()Max Horn
* Moved VAR_LANGUAGE to class ScummEngine_v8 * Minor cleanup svn-id: r22223
2006-04-26Print a slightly more verbose error message when Roland patch isn't foundMax Horn
svn-id: r22175
2006-04-08Properly translate Common::Language values for COMIMax Horn
svn-id: r21704
2006-03-14Merged two consecutive 'if's with identical conditionMax Horn
svn-id: r21295
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
svn-id: r21288
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell
svn-id: r21277
2006-03-14Move unused scumm vars in C64 maniac to safe position, to prevent conflicts ↵Travis Howell
for now svn-id: r21276
2006-03-12Adjust version setting for Macintosh versions of HE80+ games, which is ↵Travis Howell
checked by water svn-id: r21228
2006-03-12Use script support for Macintosh versions of HE80+ gamesTravis Howell
svn-id: r21227
2006-03-05Add German verbs and more work on input in C64 maniacTravis Howell
svn-id: r21089
2006-03-02Add difference in bitVars opcodes in C64 maniacTravis Howell
svn-id: r21002
2006-03-01added 2 SCUMM vars for v1/v2.Gregory Montoir
svn-id: r20994
2006-02-26Move debug mode setting to initScummVars(), so it is reset when game is ↵Travis Howell
restarted svn-id: r20905
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582