Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-06 | Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do. | Eugene Sandulenko | |
svn-id: r41282 | |||
2009-04-19 | VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones ↵ | Travis Howell | |
and the Last Crusade. svn-id: r40020 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2008-12-15 | Disable video play back in 16bit color HE games for now. | Travis Howell | |
svn-id: r35375 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-04-11 | Correct VAR_SOUNDCARD setting for PC Speaker and list all modes for ↵ | Travis Howell | |
VAR_SOUNDCARD. svn-id: r31482 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-05 | VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ↵ | Max Horn | |
across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL svn-id: r30271 | |||
2007-12-27 | Enable Windows version of early HE games by default, to match already ↵ | Travis Howell | |
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-29 | Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missing | Max Horn | |
svn-id: r26679 | |||
2007-04-29 | Hard crash when not using adlib/pcspk in a Loom/MonkeyEGA is not nice, we ↵ | Max Horn | |
should try to add a safe fallback mode at some point svn-id: r26676 | |||
2007-02-25 | Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵ | Travis Howell | |
versions now. svn-id: r25850 | |||
2006-11-01 | Ooops, move code to correct function | Travis Howell | |
svn-id: r24585 | |||
2006-11-01 | Enable Bink video playback in HE100 games | Travis Howell | |
svn-id: r24584 | |||
2006-08-20 | Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to ↵ | Travis Howell | |
mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. svn-id: r23727 | |||
2006-07-08 | Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSION | Travis Howell | |
svn-id: r23419 | |||
2006-04-30 | Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is ↵ | Max Horn | |
already being set by updateSoundSettings()) svn-id: r22248 | |||
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ↵ | Max Horn | |
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 | |||
2006-04-29 | * Added ScummEngine_v8::initScummVars() | Max Horn | |
* Moved VAR_LANGUAGE to class ScummEngine_v8 * Minor cleanup svn-id: r22223 | |||
2006-04-26 | Print a slightly more verbose error message when Roland patch isn't found | Max Horn | |
svn-id: r22175 | |||
2006-04-08 | Properly translate Common::Language values for COMI | Max Horn | |
svn-id: r21704 | |||
2006-03-14 | Merged two consecutive 'if's with identical condition | Max Horn | |
svn-id: r21295 | |||
2006-03-14 | Renamed & documented the LIGHTMODE flags | Max Horn | |
svn-id: r21288 | |||
2006-03-14 | Avoid all scumm var conflicts in C64 maniac | Travis Howell | |
svn-id: r21277 | |||
2006-03-14 | Move unused scumm vars in C64 maniac to safe position, to prevent conflicts ↵ | Travis Howell | |
for now svn-id: r21276 | |||
2006-03-12 | Adjust version setting for Macintosh versions of HE80+ games, which is ↵ | Travis Howell | |
checked by water svn-id: r21228 | |||
2006-03-12 | Use script support for Macintosh versions of HE80+ games | Travis Howell | |
svn-id: r21227 | |||
2006-03-05 | Add German verbs and more work on input in C64 maniac | Travis Howell | |
svn-id: r21089 | |||
2006-03-02 | Add difference in bitVars opcodes in C64 maniac | Travis Howell | |
svn-id: r21002 | |||
2006-03-01 | added 2 SCUMM vars for v1/v2. | Gregory Montoir | |
svn-id: r20994 | |||
2006-02-26 | Move debug mode setting to initScummVars(), so it is reset when game is ↵ | Travis Howell | |
restarted svn-id: r20905 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko | |
svn-id: r20696 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |