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2008-12-27GUI: Added Widget::setVisible convenience wrapperMax Horn
svn-id: r35572
2008-12-27Add more stubs for MBC.Travis Howell
svn-id: r35570
2008-12-27Ooops, correct return value.Travis Howell
svn-id: r35569
2008-12-27Add basic code for wizImage compression type 5.Travis Howell
svn-id: r35568
2008-12-27Fix video playback in Blue's Clues games.Travis Howell
svn-id: r35565
2008-12-26Update debug message.Travis Howell
svn-id: r35564
2008-12-26Fix assert when playing Safari Snapshot in Blue's ABC Time Activities, ↵Travis Howell
caused by code difference in earlier HE games. svn-id: r35558
2008-12-26Fix crash after selecting name in Blue's ABC Time Activities, caused by an ↵Travis Howell
invalid write in wizPackType1(). svn-id: r35551
2008-12-25Renamed NewGui to GuiManagerMax Horn
svn-id: r35544
2008-12-25Made Engine::_timer protectedMax Horn
svn-id: r35543
2008-12-21Move all video players to separate directoryEugene Sandulenko
svn-id: r35470
2008-12-17- Added some disabled code for Smacker audio support (still incomplete, not ↵Filippos Karapetis
working yet) - Made the _image buffer protected instead of private (in case it's coped directly to the screen and not an intermediate buffer) svn-id: r35411
2008-12-16- Added some commentsFilippos Karapetis
- Removed _paletteDidChange, as the virtual setPalette() function is called back on every palette change - Some cleanup - Removed unused/unneeded functions and variables - Changed _frameTypes to hold bytes instead of 32-bit integers (since frame types are held within a byte) svn-id: r35391
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
svn-id: r35379
2008-12-15Disable video play back in 16bit color HE games for now.Travis Howell
svn-id: r35375
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since ↵Travis Howell
they aren't supported yet). svn-id: r35368
2008-12-09Removed some dead code, clarified comments, cleanupMax Horn
svn-id: r35293
2008-12-09SCUMM: Turned two former warnings into errors -- I never got reports on this ↵Max Horn
warnings, with some luck we'll never get reports on the errors, too. If we get them, I'll deal with them :) svn-id: r35292
2008-12-04Fix typo.Kari Salminen
svn-id: r35237
2008-11-29Remove warnings from NDS build.Robin Watts
svn-id: r35172
2008-11-23Oops, removed the *actual* unused code, and fixed my previous incorrect ↵Filippos Karapetis
commit. DOTT and S&M work correctly again svn-id: r35162
2008-11-23Removed unused/dead codeFilippos Karapetis
svn-id: r35161
2008-11-20SCUMM: Reduced code size used up by NES file decoding/loading/extraction codeMax Horn
svn-id: r35132
2008-11-20cleanupMax Horn
svn-id: r35131
2008-11-17Hopefully fixed the regression described in bug #2299682 ("FT: Crash in the ↵Torbjörn Andersson
intro (regression in r34516)"), after discussing with Fingolfin. We didn't use to check the size of the STRK chunk before, and he didn't remember why we do now, so I've removed that test again. svn-id: r35107
2008-11-17Fix regressions in HE games, when slashes are used in filenames for file ↵Travis Howell
opcodes. svn-id: r35105
2008-11-16Fixed various g++ warnings ("format not a string literal and no format ↵Johannes Schickel
arguments"). svn-id: r35096
2008-11-15Fixed strncpy usage.Johannes Schickel
svn-id: r35083
2008-11-15Fix for bug #2251765: FT: Talk speed inconsistencyMax Horn
svn-id: r35082
2008-11-15Paranoia: Add destination buffer size to Engine::errorString to help ↵Johannes Schickel
avoiding buffer overflows. svn-id: r35072
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-14Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to getTorbjörn Andersson
rid of a few kilobytes of hard-coded font data. (The font data is still there, but now we only store how the French, German, Italian and Spanish fonts differ from the English one.) svn-id: r35056
2008-11-13* got rid of CDECLMax Horn
* got rid of scumm_strrev * added DISABLE_TEXT_CONSOLE flag which disables printf, warning, debug (but not error) svn-id: r35038
2008-11-12Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with ↵Max Horn
GUI::ThemeEngine::TextAlignVertical svn-id: r35023
2008-11-12GUI: Got rid of the WidgetSize stuffMax Horn
svn-id: r35022
2008-11-12cleanupMax Horn
svn-id: r35017
2008-11-12Patch #2258906: SCUMM: fix builtin load game screen for v1-v5Max Horn
svn-id: r35013
2008-11-11SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though ↵Max Horn
I wonder whether we need it for loading at all... svn-id: r35001
2008-11-10Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.Vicent Marti
Massive cleanup. svn-id: r34983
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-11-06Implemented GMM loading (and, once the GMM supports it, saving) for SCUMMMax Horn
svn-id: r34913
2008-11-06cleanupMax Horn
svn-id: r34910
2008-11-05Turned enum PluginError into Common::Error, which in the future is to be ↵Max Horn
used in more places. Help with this is highly welcome svn-id: r34906
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵Filippos Karapetis
as discussed in patch #2122869 svn-id: r34854
2008-10-23Pushed down some header depsMax Horn
svn-id: r34845
2008-10-14Another tweak to HE: Use SearchMan.openFile instead of a raw FSNodeMax Horn
svn-id: r34804
2008-10-13Fix for bug #2162342: FREDDI1: Game does not startMax Horn
svn-id: r34793