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2011-08-28SCUMM: setOffHeap uses resource status in HE90+ games.Travis Howell
2011-08-28SCUMM: Add basic support for setOffHeap resource flag in HE90+ games.Travis Howell
2011-08-27SCUMM: Properly prefix player_towns.h include with scumm/.Johannes Schickel
2011-08-27SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.Johannes Schickel
2011-08-27SCUMM: Added some comments about special colors in Indy4 Amiga.Johannes Schickel
2011-08-26SCUMM: Save Indy4 Amiga specific palettes like the original did.Johannes Schickel
For older saves I added a warning and a fallback which tries to setup everything correctly. This might cause some issues, but should hopefully be just fine.
2011-08-26SCUMM: Mark some more ScummEngine members Indy4 Amiga specific.Johannes Schickel
2011-08-26SCUMM: Add some comments to our Indy4 Amiga verb palette handling.Johannes Schickel
We handle the verb palette map a bit different, since we use one 64 color palette instead of two 32 color palettes for different screen areas.
2011-08-26SCUMM: Fix Indy4 Amiga cursor.Johannes Schickel
The original did not use the room nor verb palette map for the cursor, but seems to use a custom palette. I now just changed the cursor to use the colors from the DOS version of Indy4. This is rather guesswork, but the original did always show a flashing color in those colors instead of based on the screen colors.
2011-08-26SCUMM: Fix bug in Indy4 Amiga's implementation of darkenPalette.Johannes Schickel
2011-08-26SCUMM: Fix some range checks in Indy4 Amiga palette code.Johannes Schickel
2011-08-26SCUMM: Implement proper Indy4 Amiga palette handling.Johannes Schickel
This should fix incorrect text colors in some scenes.
2011-08-22SCUMM: Revert "Avoid calling malloc with new_size=0"Willem Jan Palenstijn
This reverts commit d6f7e5933657e2e6fcbd1accf9f8a4b77454daec, and marks the issue with a FIXME. The problem is that it not only skips the malloc, but also the other code in that block.
2011-08-22Merge pull request #67 from chrisws/initial-bada-port-masterWillem Jan Palenstijn
This is the initial implementation of the BADA port.
2011-08-21SCUMM: Actually disable the setShadowPalette used in Indy4...Johannes Schickel
2011-08-21SCUMM: Fix typo in PC Speaker output.Johannes Schickel
2011-08-21SCUMM: Disable setShadowPalette for Indy4 Amiga.Johannes Schickel
Like palManipulateInit the setShadowPalette function is a nullsub in the original Amiga executable of Indy4.
2011-08-21SCUMM: Fix for bug #3174197.Johannes Schickel
The bug is: "FOA: Wrong colors in the Amiga version". In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus the palette effect set up by the scripts is just ignored. The same might be true for other SCUMM Amiga games, but I can not check these thus I limited this to Indy4 Amiga for now.
2011-08-21BADA: Avoid calling malloc with new_size=0Chris Warren-Smith
2011-08-20SCUMM: Fix compilation when translation support is disabled.Johannes Schickel
For this I added a convenience version of getLanguageYesNo, which works on the currently setup GUI translation language. All other code which requires this acan also use it instead of having to worry about the USE_TRANSLATION and thus having two code paths.
2011-08-20SCUMM: Fix typo in commentEugene Sandulenko
2011-08-20I18N: Added comments to some of obscure translatable stringsEugene Sandulenko
2011-08-20SCUMM: Added support for localization in Y/N dialogEugene Sandulenko
2011-08-20SCUMM: Added translation support for V1 dialogsEugene Sandulenko
2011-08-20SCUMM: Added translation support to subtitle settingsEugene Sandulenko
2011-08-19SCUMM: Fix AdLib output in (MI2/)Indy4 Amiga.Johannes Schickel
Indy4 Amiga features only ROL tracks, thus with 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc the MIDI -> AdLib conversion was broken. Fixed that now by allowing ROL tracks to be played on AdLib output for Amiga games. This probably also affected Monkey Island 2 Amiga, but I don't have it to test.
2011-08-18SCUMM: Fix cursor palette in the HE80+ default cursorMatthew Hoops
2011-08-18SCUMM: Hopefully fix DS compilationSven Hesse
2011-08-17Merge remote-tracking branch 'origin/master' into soccerAlyssa Milburn
Conflicts: engines/scumm/he/logic_he.cpp engines/scumm/he/logic_he.h
2011-08-17SCUMM: Split HE logic classes to their own filesMatthew Hoops
2011-08-17SCUMM: Mass-comment/rename/simplify the soccer u32 code.Alyssa Milburn
2011-08-16SCUMM: Fix cross product call in soccer u32 code.Alyssa Milburn
Thanks to wjp and clone2727 for staring at this with me.
2011-08-16SCUMM: Fix AdLib output for MI2/Indy4 MacMatthew Hoops
A regression from 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc
2011-08-16SCUMM: Make the default cursor for all v80+ games be the Windows cursorMatthew Hoops
2011-08-16SCUMM: Set the default moonbase cursor to be the default Windows cursorMatthew Hoops
2011-08-12SCUMM: Implement basic basketball court data parsingMatthew Hoops
2011-08-12SCUMM: Implement basketball u32 op 1012Matthew Hoops
The game no longer divides by zero when starting a match and the court is now visible.
2011-08-10SCUMM: Remove unused soccer u32 codeMatthew Hoops
2011-08-10SCUMM: Change CMS sfx methods to use its own register set.Johannes Schickel
This is now like in the original and helps comparing register writes against DOSBox's behavior.
2011-08-10SCUMM: Do not pack structs in CMS code.Johannes Schickel
2011-08-09Merge remote branch 'upstream/master' into soccerMatthew Hoops
2011-08-09SCUMM: Fix bug in soccer u32 op_1014_sub3Matthew Hoops
2011-08-09SCUMM: Backyard Soccer 2004 uses a different INI setting to disable printing.Travis Howell
2011-08-08Merge remote branch 'upstream/master' into soccerMatthew Hoops
2011-08-08SCUMM: Add some HE72 differences to mouse click handlingMatthew Hoops
Backyard Soccer at least requires this to have input during gameplay.
2011-08-08SCUMM: Remove unneeded check for CMS in readSoundResource.Johannes Schickel
CMS support is only available in games using readSoundResourceSmallHeader.
2011-08-08SCUMM: Fix another original soccer u32 differenceMatthew Hoops
Soccer is slightly more playable, but clicking does nothing most of the time.
2011-08-08SCUMM: Set default Benchmark speed in Moonbase Commander, based on the ↵Travis Howell
original Moonbase.ini.
2011-08-08SCUMM: Update stub in arrayOps for Moonbase Commander.Travis Howell
2011-08-08SCUMM: Add sprite code difference in Moonbase Commander.Travis Howell