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2007-03-09Some more LogicHE cleanupMax Horn
svn-id: r26038
2007-03-09Some more LogicHE cleanupMax Horn
svn-id: r26037
2007-03-09Some cleanup, and added some of my observation (man this code is really strange)Max Horn
svn-id: r26036
2007-03-09Revised LogicHErace::op_1140 (the two multiplications by constants still ↵Max Horn
baffle me, but at least it makes some sense now, and corrects the worst bugs in that func) svn-id: r26035
2007-03-09reduced dependency from windows-specific header filesNicola Mettifogo
svn-id: r26034
2007-03-08Clarified some commentsMax Horn
svn-id: r26028
2007-03-07Add another version of Backyard Football2002.Travis Howell
svn-id: r26007
2007-03-06Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.Travis Howell
svn-id: r26004
2007-03-06Fix regression in V0 versions of Maniac Mansion, when using extracted files.Travis Howell
svn-id: r26000
2007-03-06Add support for the New Kid verb option in Apple II and Commodore 64 ↵Travis Howell
verisons of Maniac Mansion. svn-id: r25999
2007-03-04Correct football2002 demo placementEugene Sandulenko
svn-id: r25988
2007-03-04Avoid crash in Engine_SCUMM_create when an inconsistent platform override is ↵Max Horn
present svn-id: r25966
2007-03-04Correct image offsets, for PC Engine version of Loom.Travis Howell
svn-id: r25960
2007-03-04Fix regression in Commodore 64 version of Zak McKracken.Travis Howell
svn-id: r25959
2007-03-04Fix script error in PC Engine version of Loom.Travis Howell
svn-id: r25958
2007-03-04Fix regression in Commodore 64 version of Zak McKracken.Travis Howell
svn-id: r25955
2007-03-03Fix level selection in PC Engine version of Loom.Travis Howell
svn-id: r25954
2007-03-03Correct feature flags for the PC Engine version of Loom.Travis Howell
svn-id: r25952
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
svn-id: r25951
2007-03-02Applied my own patch #1672572, after discussing it with Fingolfin. We no longerTorbjörn Andersson
store mixer flags in our savegames. Instead, we store different flags which just happen to have the exact same values as the mixer flags have right now. This should keep savegames working even if the mixer flags ever change. svn-id: r25928
2007-03-02cleanupMax Horn
svn-id: r25927
2007-03-02Changed the order of the parameters of makeLinearInputStream to resemble ↵Max Horn
Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) svn-id: r25926
2007-02-28cleanupMax Horn
svn-id: r25910
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ↵Max Horn
a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) svn-id: r25909
2007-02-25fixed background music in catalog_cup_demo_de : only stop sfx if it was ↵Gregory Montoir
started in a previous block svn-id: r25863
2007-02-25Rename C64 file to V0 as well.Eugene Sandulenko
svn-id: r25856
2007-02-25Add German CUP demo, whichs shows several HE games.Travis Howell
svn-id: r25851
2007-02-25Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵Travis Howell
versions now. svn-id: r25850
2007-02-25Added comment about the missing decode1 proc.Torbjörn Andersson
svn-id: r25849
2007-02-25Remove left over debug output.Travis Howell
svn-id: r25848
2007-02-25Rename file class, since it is been used for disk images of Apple II and ↵Travis Howell
Commodore 64 versions now. svn-id: r25847
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
svn-id: r25846
2007-02-25Add magic id for Apple II verison of Maniac Mansion.Travis Howell
svn-id: r25845
2007-02-25Another Ogg > MP3 consistency reordering, this time in the SMUSH code; also ↵Max Horn
changed it to use the new compressed audio stream factories svn-id: r25843
2007-02-24Removed the (useless, thanks to resTypeFromId) 'name' parameter from ↵Max Horn
readResTypeList svn-id: r25828
2007-02-24SCUMM: cleanup (moved small header specific code from ↵Max Horn
ScummEngine::readResTypeList to ScummEngine_v4::readResTypeList) svn-id: r25827
2007-02-24SCUMM: Try to distinguish between indy3, indy3Towns, zakTowns, loomTowns in ↵Max Horn
the fallback (non-MD5) detection code svn-id: r25826
2007-02-24Added Spanish version of The Dig; updated a comment on detecting TOWNS variantsMax Horn
svn-id: r25824
2007-02-23Modify ScummEngine::getResourceSize to assert if called on a missing ↵Max Horn
resource, instead of trying to read from high memory svn-id: r25806
2007-02-23Added a FIXME to this workaround (it might be to broad -- research needed)Max Horn
svn-id: r25804
2007-02-21Fixed $URL$ and $Id$.Johannes Schickel
svn-id: r25764
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
svn-id: r25752
2007-02-20SCUMM: Added spanish LANGUAGE.TAB info for COMI (thanks to ssdsa from the ↵Max Horn
forums) svn-id: r25741
2007-02-19As Fingolfin pointed out, we no longer need two different CD timer intervalsTorbjörn Andersson
for Loom and everything else. Adjusted the value, taking advantage of the greater timer resolution, and clarified which two scenes need to be tested if we ever want to adjust this value further. svn-id: r25731
2007-02-19Use consistent naming for the preprocessor constants used to guarantee thatTorbjörn Andersson
header files are only included once. Many of them didn't have a SCUMM prefix which could have lead to clashes with common header files. svn-id: r25727
2007-02-19Move SCUMM version checks for settings up monst.er.sou file, to higher level.Travis Howell
svn-id: r25716
2007-02-18Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro)Max Horn
svn-id: r25705
2007-02-18Improved (I hope) the 'Unknown MD5' messages in our detectors a little bitMax Horn
svn-id: r25695
2007-02-18French keyboard is 'azerty' not 'awert'Chris Apers
svn-id: r25693
2007-02-18Fixed bug #1662774 ("SCUMM: Textual verb glitch"). It was a regression causedTorbjörn Andersson
by an earlier cleanup. svn-id: r25689