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2007-01-13Add French versions of several HE game demosTravis Howell
svn-id: r25074
2007-01-10Add German version of SPY Fox 3.Travis Howell
svn-id: r25063
2007-01-10Add German version of Putt-Putt Joins the Circus.Travis Howell
svn-id: r25062
2007-01-08added missing reference to tracker item, indentationGregory Montoir
svn-id: r25054
2007-01-08added arrow keys mapping to match behavior of original interpreter (dialogue ↵Gregory Montoir
choices can still be selected using the mouse wheel) svn-id: r25053
2007-01-07possible fix for bug #1193185Gregory Montoir
svn-id: r25051
2007-01-06Updated POD explanation linkMax Horn
svn-id: r25040
2007-01-06Remove excess spaceTravis Howell
svn-id: r25028
2007-01-06Add another German version of Freddi Fish 3Travis Howell
svn-id: r25026
2007-01-05Since Actor::initActor is now virtual, it shouldn't be called directly from ↵Gregory Montoir
the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup). svn-id: r25015
2007-01-05Add filename prefix used by German version of Freddi Fish 3Travis Howell
svn-id: r25011
2006-12-29added explicit call to parent methodGregory Montoir
svn-id: r24950
2006-12-27Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partiallyEugene Sandulenko
reverts commit r24656 for fixing bug #1590596 and effectively fixes both. svn-id: r24933
2006-12-25Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)Max Horn
svn-id: r24924
2006-12-25SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵Max Horn
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵Max Horn
points (i.e. indirection) svn-id: r24922
2006-12-21passing the room as an argument to putActor is optionnal hereGregory Montoir
svn-id: r24911
2006-12-21fixed bug #1620023 (script calls putActorAtXY with y == -1)Gregory Montoir
svn-id: r24910
2006-12-19Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ ↵Max Horn
support in Indy3), and fixed a memory leak in o5_saveLoadGame svn-id: r24892
2006-12-17Add cyx's patch for horizontal and vertical flipping of wiz images type 1, ↵Travis Howell
in HE games. svn-id: r24860
2006-12-15Add code for stopping video playback in HE100 gamesTravis Howell
svn-id: r24858
2006-12-15added basic handlers for SFXB and SNDE tags in .CUP playerGregory Montoir
svn-id: r24857
2006-12-11Disable saving game in original load/save screen of maniac/zak, since it ↵Travis Howell
doesn't function correctly svn-id: r24836
2006-12-11Allow load of saved game from original COMI load/save screensTravis Howell
svn-id: r24835
2006-12-11Use VAR_GAME_LOADED values from original COMI, when loading or saving ↵Travis Howell
temporary game svn-id: r24834
2006-12-11Fix error when exiting original options screen of COMI. BlastObjects are ↵Travis Howell
removed, right after checking for load/save game, in original COMI. svn-id: r24833
2006-12-10Patch #1296058: Showing the original save/load dialog (see also RFE #832460)Max Horn
svn-id: r24832
2006-12-10made CUP_Player only update the modified screen areas.Gregory Montoir
svn-id: r24831
2006-11-24Add findBox opcode for Hebrew version of Freddi Fish 1Travis Howell
svn-id: r24780
2006-11-22Add Hevrew version of Freddi Fish 1 for WindowsTravis Howell
svn-id: r24763
2006-11-22Fix MSVC2005 warnings. Please, review the changes.Eugene Sandulenko
svn-id: r24760
2006-11-20Fix for bug #1599113: SCUMM: Failed assertion in getBoxCoordinates()Max Horn
svn-id: r24754
2006-11-20Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script ↵Travis Howell
stack wasn't been checked. svn-id: r24751
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
2006-11-19The script freezeCount isn't used by SCUMM 1/2 games at allTravis Howell
svn-id: r24741
2006-11-16Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music asTorbjörn Andersson
Rapp is instantiating isn't synchronized"). I don't know if our timing is off, or if it's just a case of overly optimistic scripting, but the pause / unpause music instructions are issued in the wrong order. svn-id: r24726
2006-11-13cleanupMax Horn
svn-id: r24711
2006-11-13Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7Max Horn
svn-id: r24710
2006-11-13Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ↵Max Horn
for regressions in SMUSH movie playback / syncing svn-id: r24709
2006-11-12byte -> boolGregory Montoir
svn-id: r24695
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ↵Max Horn
a central place, get rid of such messages printed by engines svn-id: r24686
2006-11-12More whitespace.Torbjörn Andersson
svn-id: r24682
2006-11-12Replaced cryptic error() with an assertion.Torbjörn Andersson
svn-id: r24681
2006-11-12WhitespaceTorbjörn Andersson
svn-id: r24680
2006-11-11Fix valgrind warning on unitialized variable.Travis Howell
svn-id: r24676
2006-11-08Fix bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game"Eugene Sandulenko
svn-id: r24656
2006-11-08Fix bug #1592006: "IMUSE: Typo in sysex_scumm.cpp ?"Eugene Sandulenko
svn-id: r24655
2006-11-07simplified SRLE decoding, cleanupGregory Montoir
svn-id: r24653
2006-11-07Disabled an undocumented workaround for a supposed bug in FOAMax Horn
svn-id: r24652
2006-11-07cleanupMax Horn
svn-id: r24650