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AgeCommit message (Expand)Author
2006-03-14Remove unused var, to prevent compiler warningTravis Howell
2006-03-14Remove unused vars, to prevent compiler warningsTravis Howell
2006-03-14Adjust one last spot, for previous VAR_CURRENT_LIGHTS changesTravis Howell
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell
2006-03-14Move unused scumm vars in C64 maniac to safe position, to prevent conflicts f...Travis Howell
2006-03-14Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482.Travis Howell
2006-03-14Fix regression in C64 zak, script 5 was not been run when room changedTravis Howell
2006-03-14Tweaked a little scumm main dialog and scumm save/load dialog. Still plentyEugene Sandulenko
2006-03-13Confirmed it is safe to remove workaround for Macintosh HE99 version of water.Travis Howell
2006-03-13Add opcode difference in setObjectName opcode for C64 maniacTravis Howell
2006-03-13Add masking support for C64 maniac, not perfectTravis Howell
2006-03-13Fix object glitches in C64 maniacTravis Howell
2006-03-13Update and restore old debug code for maskingTravis Howell
2006-03-12Updated for Jamieson630's latest iMUSE changes.Torbjörn Andersson
2006-03-12IMuse SysEx processing now handled by client-specified callbacks. This remove...Jamieson Christian
2006-03-12Unfortunately the workaround for Macintosh version of water is still required.Travis Howell
2006-03-12Adjust basename array setting in HE99+ games, for filename substitutionTravis Howell
2006-03-12Adjust version setting for Macintosh versions of HE80+ games, which is checke...Travis Howell
2006-03-12Use script support for Macintosh versions of HE80+ gamesTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-03-11Fix endian issue in getArrayDim()Travis Howell
2006-03-11Removed inclusion of non-existing imuse_sysex.h to make ScummVM compile again.Torbjörn Andersson
2006-03-11Another ScummEngine reference in IMuse bites the dust.Jamieson Christian
2006-03-10Remove unused case in o5_actorOps, which is never triggered by any game scriptsTravis Howell
2006-03-10o6_setObjectName is never used by HE72+ gamesTravis Howell
2006-03-10Add Russian puttrace and pajama3Eugene Sandulenko
2006-03-10Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exis...Travis Howell
2006-03-10Revert that mistaken change to English verb table for C64 maniacTravis Howell
2006-03-10Update German verbs for C64 maniac, to match originalTravis Howell
2006-03-09Added new method DetectedGame::updateDesc, to ease generation of uniform desc...Max Horn
2006-03-09Converted last dialogs to new scheme. Now it seems to be everything. Please,Eugene Sandulenko
2006-03-09Implemented SysEx command 1 for non-S&M SCUMM games, per the latest comment o...Jamieson Christian
2006-03-09Add the known 'extra' info to the description string; and removed the old hac...Max Horn
2006-03-09- Removed the code from the launcher that adds language/platform to theMax Horn
2006-03-09Moved keys mapping dialog to new scheme. Made it generic. Fixed severalEugene Sandulenko
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-03-09Converted all scumm dialogs to new schemeEugene Sandulenko
2006-03-08Fixed tons of format string warnings for debug/error calls (including several...Max Horn
2006-03-08Use %p to print pointers portably (even on 64bit systems). Note: this will ad...Max Horn
2006-03-08o Converted most (all?) widgets to new scheme.Eugene Sandulenko
2006-03-07Correct order of cases in o72_redimArray()Travis Howell
2006-03-05Removed tag2str usage, which eliminates scumm/util.h dependency.Jamieson Christian
2006-03-05I guess this is really a WORKAROUND, rather than a HACK. Updated comment.Torbjörn Andersson
2006-03-05Restructured IMuse and IMuseInternal.Jamieson Christian
2006-03-05Make sure there actually is a SMUSH mixer before stopping and deleting it.Torbjörn Andersson
2006-03-05that was not what I want. it should stop audio only for immediately stop.Paweł Kołodziejski
2006-03-05that should help for bug #1352486, smush sound tracks are not stopped immedia...Paweł Kołodziejski