aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
AgeCommit message (Expand)Author
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-03-01Fix regression in AppleII/C64 versions of Maniac Mansion.Travis Howell
2009-02-23Must intialize _keysDialog to NULLLars Persson
2009-02-20Add English version of Humongous Catalog Preview and Russian versions of two ...Travis Howell
2009-02-17clarify scumm debugger error messageWillem Jan Palenstijn
2009-02-17Clear cutsceneOverride for all scripts (except current), when restarting any ...Travis Howell
2009-02-16Add alternative filename prefixes for German versions of puttcircus and puttr...Travis Howell
2009-02-16Remove unneeded code, as _musicEngine is already set to NULL by default.Travis Howell
2009-02-16Limit platforms to specific SCUMM versions, when selecting the music engine t...Travis Howell
2009-02-13Fix bug #2596028 - FREDDI3: Game does not start German version.Travis Howell
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ...Travis Howell
2009-02-12Fixed working Keys button in in game options dialogLars Persson
2009-02-11Restore correct camera values for old saves games of FT, Dig, and COMI.Travis Howell
2009-02-11Add suggested code changes for bug #2580705 - COMI: Jerky camera movement.Travis Howell
2009-02-07Add another version of Blue's Birthday Adventure demo.Travis Howell
2009-02-07Make the subtitle settings in Options section of the global main menu optiona...Travis Howell
2009-02-07Fix sound noise regression in CD32 version of Simon the Sorcerer 1.Travis Howell
2009-01-30do not include common/debug.h from common/util.hMax Horn
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-30Some more 'special debug levels' tweaksMax Horn
2009-01-30Some work on the 'special debug levels' aka 'engine debug levels' codeMax Horn
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2009-01-26Correct md5 checksum for German Atari ST version of Indiana Jones and the Las...Travis Howell
2009-01-26made fix from r36039 more efficientWillem Jan Palenstijn
2009-01-26Add German Atari ST version of Indiana Jones and the Last Crusade.Travis Howell
2009-01-24fix near-infinite loop and segfault in ARM costume asm when len == 0 (should ...Willem Jan Palenstijn
2009-01-23Renamed Archive::openFile to createReadStreamForMemberMax Horn
2009-01-12Remove unused case, which isn't used by HE60-HE71 games.Travis Howell
2009-01-11Patch from bugreport #1846746: "PUTTMOON 3DO: Play button in Outtro partly cu...Eugene Sandulenko
2009-01-11Fix talkspeed settings again.Travis Howell
2009-01-11Fix bug #1925322 - DIG: Subtitle speed affects speech when subtitles are off.Travis Howell
2009-01-10Fixed uninitialised variables in the SCUMM save/load dialog. The updateInfos()Torbjörn Andersson
2009-01-10fixed radio chatter sfxPaweł Kołodziejski
2009-01-10setQuickStartFlag is different value in HE100 games.Travis Howell
2009-01-10- added initial radio chatter sfx, still not fully correctPaweł Kołodziejski
2009-01-10Correct sound timer, when sound compression is used in HE games.Travis Howell
2009-01-10Fix warning.Travis Howell
2009-01-10Fix compiling SCUMM engine, with HE71+ games disabled.Travis Howell
2009-01-09Switch assert to an error message, stating the exact unknown code.Travis Howell
2009-01-09Correct sound priority and SBNG offsets, in later HE games.Travis Howell
2009-01-09Fix bug #2029639 - PAJAMA1: Lip Syncing.Travis Howell
2009-01-07videoIsLoaded() -> isVideoLoaded()Filippos Karapetis
2009-01-06Updated SCUMM with the latest changes to video playersFilippos Karapetis
2009-01-05Add support for RIFF sound format in createSound().Travis Howell
2009-01-04Fix no input, when playing cards in Blue's 123 Time Activies.Travis Howell
2009-01-04Fix assert triggered when sorting out meals in Blue's 123 Time Activies.Travis Howell
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell