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2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30Removing useless common/fs.h includesMax Horn
svn-id: r27018
2007-05-30Modified version of patch #1727045 INDY3: IQ Points DialogMax Horn
svn-id: r27012
2007-05-29Fix for bug #774783 - INDY3: problems in Berlin with Hitler (submitted after ↵Filippos Karapetis
talking with Fingolfin) svn-id: r27009
2007-05-28Improved version of patch to fix bug #1722153: "FT: Error on loading a game ↵Eugene Sandulenko
saved during a dialogue" svn-id: r26987
2007-05-27Fix bug #1726115 - FREDDI1: Tiny graphics glitch when reading message.Travis Howell
svn-id: r26982
2007-05-27Fix for bug #1726330: "SCUMM engine abuses stack" from same bugreport.Eugene Sandulenko
svn-id: r26974
2007-05-26Fix bug #1709430: "FT: CAPSLOCK + V enables cheating for all fights"Eugene Sandulenko
svn-id: r26948
2007-05-26Patch from bug #1722153: "FT: Error on loading a game saved during a dialogue"Eugene Sandulenko
svn-id: r26947
2007-05-21Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X.Travis Howell
svn-id: r26903
2007-05-13removed part of my patch for bug #1662610, ↵Gregory Montoir
CharsetRenderer::getStringHeight() is never used svn-id: r26821
2007-05-13Add UK versions of several HE games.Travis Howell
svn-id: r26816
2007-05-01Add Russian Loom v1.1Eugene Sandulenko
svn-id: r26729
2007-04-29Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missingMax Horn
svn-id: r26679
2007-04-29Change getNumBoxes() to properly read the full uint16 box count (shouldn't ↵Max Horn
affect anything, though) svn-id: r26678
2007-04-29Hard crash when not using adlib/pcspk in a Loom/MonkeyEGA is not nice, we ↵Max Horn
should try to add a safe fallback mode at some point svn-id: r26676
2007-04-27SCUMM: Moved data tables from detection.cpp to detection_tables.hMax Horn
svn-id: r26636
2007-04-27Renamed plugin.cpp to detection.cpp in all enginesMax Horn
svn-id: r26622
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on ↵Max Horn
scummvm-devel) svn-id: r26594
2007-04-21Slighty modified patch #1661777: "SCUMM: allow non-english DIG and COMI Eugene Sandulenko
to be set to English" svn-id: r26559
2007-04-16Fix the level selection screen in the KIXX XL release of Monkey Island 2 ↵Travis Howell
(Amiga disk). svn-id: r26525
2007-04-15fixed warningPaweł Kołodziejski
svn-id: r26520
2007-04-15removed unnecessary castsGregory Montoir
svn-id: r26519
2007-04-15simplification (_useTalkAnims is not used in >= V7)Gregory Montoir
svn-id: r26517
2007-04-15Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 ↵Gregory Montoir
function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). svn-id: r26516
2007-04-15fixed warningsPaweł Kołodziejski
svn-id: r26506
2007-04-09silence a compiler symbol redefinition warningKostas Nakos
svn-id: r26441
2007-04-08Adjust debug levels.Travis Howell
svn-id: r26421
2007-04-08Adjust debug output in writeINI opcode, so it doesn't get skipped.Travis Howell
svn-id: r26420
2007-04-08Rename setFilePath opcode to createDirectory, in order to reflect the ↵Travis Howell
opcodes true purpose. svn-id: r26418
2007-04-08Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about ↵Travis Howell
no SaveGamePath path been set in Macintosh versions. svn-id: r26417
2007-04-08Add another Dutch version of Freddi Fish 2 for Macintosh.Travis Howell
svn-id: r26415
2007-04-04Copy protection bypass applies to all versions of Monkey Island VGA.Travis Howell
svn-id: r26380
2007-04-03Removed obsolete TODOMax Horn
svn-id: r26376
2007-04-02Add patch #1692496 - Amiga indy3ega sound fixes.Travis Howell
svn-id: r26367
2007-04-01Fixed grammar in a commentMax Horn
svn-id: r26358
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ↵Gregory Montoir
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357
2007-04-01Reverted my roomoffs changes (broke the Loom intro), and instead added the ↵Max Horn
constant RES_INVALID_OFFSET to indicate an invalid room offset svn-id: r26353
2007-03-31Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by ↵Max Horn
using a clever technique called 'signed ints' for room offsets (and this won't cause any regressions; any you may encounter are merely the products of a deranged imagination) svn-id: r26331
2007-03-24Cleaning up various issues with the Indy3 IQ patchMax Horn
svn-id: r26296
2007-03-24Update help.Travis Howell
svn-id: r26291
2007-03-24Remove old debug message in getStringWidth opcode, which is no longer required.Travis Howell
svn-id: r26290
2007-03-24Add patch #1687026 - Indy3: Series IQ-Points.Travis Howell
svn-id: r26289
2007-03-24Add patch #1687013 - Zak FM-Towns: F1-F4 person switching.Travis Howell
svn-id: r26288
2007-03-23Patch #1687010: FM-Towns: Handle Alt-F5Max Horn
svn-id: r26284
2007-03-23Add part of patch #1687053 - Scumm: Fix charset glitches in original ↵Travis Howell
Save-dialog. svn-id: r26283
2007-03-23Trimming of excess spaces in drawString, only applies to SCUMM 4+ games. ↵Travis Howell
Cofirmed via disssembly. svn-id: r26282
2007-03-23Fix bug #1684010 - SPYFOX1: Background buffer not been cleared.Travis Howell
svn-id: r26280
2007-03-23Change getFileSize opcode, to check for files via SaveFileManager too. Fixes ↵Travis Howell
loading the high score table in the mini game of SPY Fox 2. svn-id: r26279
2007-03-20Make sure Track::soundHandle is always initialize, and added a FIXME (see ↵Max Horn
also bug #1635361) svn-id: r26259