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2007-04-15fixed warningsPaweł Kołodziejski
svn-id: r26506
2007-04-09silence a compiler symbol redefinition warningKostas Nakos
svn-id: r26441
2007-04-08Adjust debug levels.Travis Howell
svn-id: r26421
2007-04-08Adjust debug output in writeINI opcode, so it doesn't get skipped.Travis Howell
svn-id: r26420
2007-04-08Rename setFilePath opcode to createDirectory, in order to reflect the ↵Travis Howell
opcodes true purpose. svn-id: r26418
2007-04-08Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about ↵Travis Howell
no SaveGamePath path been set in Macintosh versions. svn-id: r26417
2007-04-08Add another Dutch version of Freddi Fish 2 for Macintosh.Travis Howell
svn-id: r26415
2007-04-04Copy protection bypass applies to all versions of Monkey Island VGA.Travis Howell
svn-id: r26380
2007-04-03Removed obsolete TODOMax Horn
svn-id: r26376
2007-04-02Add patch #1692496 - Amiga indy3ega sound fixes.Travis Howell
svn-id: r26367
2007-04-01Fixed grammar in a commentMax Horn
svn-id: r26358
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ↵Gregory Montoir
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357
2007-04-01Reverted my roomoffs changes (broke the Loom intro), and instead added the ↵Max Horn
constant RES_INVALID_OFFSET to indicate an invalid room offset svn-id: r26353
2007-03-31Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by ↵Max Horn
using a clever technique called 'signed ints' for room offsets (and this won't cause any regressions; any you may encounter are merely the products of a deranged imagination) svn-id: r26331
2007-03-24Cleaning up various issues with the Indy3 IQ patchMax Horn
svn-id: r26296
2007-03-24Update help.Travis Howell
svn-id: r26291
2007-03-24Remove old debug message in getStringWidth opcode, which is no longer required.Travis Howell
svn-id: r26290
2007-03-24Add patch #1687026 - Indy3: Series IQ-Points.Travis Howell
svn-id: r26289
2007-03-24Add patch #1687013 - Zak FM-Towns: F1-F4 person switching.Travis Howell
svn-id: r26288
2007-03-23Patch #1687010: FM-Towns: Handle Alt-F5Max Horn
svn-id: r26284
2007-03-23Add part of patch #1687053 - Scumm: Fix charset glitches in original ↵Travis Howell
Save-dialog. svn-id: r26283
2007-03-23Trimming of excess spaces in drawString, only applies to SCUMM 4+ games. ↵Travis Howell
Cofirmed via disssembly. svn-id: r26282
2007-03-23Fix bug #1684010 - SPYFOX1: Background buffer not been cleared.Travis Howell
svn-id: r26280
2007-03-23Change getFileSize opcode, to check for files via SaveFileManager too. Fixes ↵Travis Howell
loading the high score table in the mini game of SPY Fox 2. svn-id: r26279
2007-03-20Make sure Track::soundHandle is always initialize, and added a FIXME (see ↵Max Horn
also bug #1635361) svn-id: r26259
2007-03-20Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. ↵Max Horn
stop all sounds immediately (instead of waiting for the imuse timer to do the required work). Not heavily tested, as I don't know of specific spots in Dig/FT/CoMI which make use of this svn-id: r26258
2007-03-20Undoing my previous (upon closer review, bogus) change to ↵Max Horn
IMuseDigital::refreshScripts -- the problem is a bit deeper. Sorry for the noise :-( svn-id: r26257
2007-03-20Correct error messageMax Horn
svn-id: r26256
2007-03-20oopsMax Horn
svn-id: r26255
2007-03-20Fix a potential race condition (leading to lockups) in ↵Max Horn
IMuseDigital::refreshScripts svn-id: r26254
2007-03-20cleanupMax Horn
svn-id: r26253
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
svn-id: r26156
2007-03-14Add recent walk box changes to SCUMM0 too.Travis Howell
svn-id: r26132
2007-03-12Restore flipping code for raw wiz images, which was lost in revision 24860.Travis Howell
svn-id: r26120
2007-03-12Fix xmap regression, when drawing wiz images.Travis Howell
svn-id: r26119
2007-03-12Special filehandling for Symbian OS not needed in smushplayer anymore.Lars Persson
svn-id: r26106
2007-03-12Removing this old workaround: It no longer works, and causes an infinite ↵Max Horn
loop. Am working on a new workaround/fix svn-id: r26104
2007-03-12Removed old and undocumented workaround for good, it was apparently made in ↵Max Horn
reaction bug #478644, and is indeed for the same issue as the following workaround svn-id: r26103
2007-03-12Fix a discrepancy between our V3 walking code and disasm (besides, using ↵Max Horn
destbox instead of curbox was illogical, too) svn-id: r26102
2007-03-12Get rid of initActorClassMax Horn
svn-id: r26101
2007-03-12Remove warning, logic code for soccer games is incomplete.Travis Howell
svn-id: r26100
2007-03-11A long time ago, in a virtual machine far, far away...Max Horn
It is a period of bug fixing. Rebel developers, coding from a public project, have won their umpteenth victory against the evil Actor Walk Bugs. During the debugging, programmers used secret plans to the LucasArts' ultimate tool, the SCUMM engine, an extensible scripting system with enough power to create an entire adventure. Pursued by ensuing sinister regressions, High King Fingolfin gleefully jumps up and down, making use of the hotkey that can save his games and restore them back again later.... [With apologies to George Lucas. Good riddance to bugs #751662, #771483, #959001, #1329457, #1329498, #1329529, #1527672, #1538260, #1571701, #1571705, #1571740, and a warm welcome to the regressions this change will cause. :-) ] svn-id: r26090
2007-03-10typoMax Horn
svn-id: r26067
2007-03-10Silence MSVC8 warnings.Eugene Sandulenko
svn-id: r26062
2007-03-10SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2Max Horn
svn-id: r26057
2007-03-10SCUMM: some more AKOS cleanup & added commentsMax Horn
svn-id: r26054
2007-03-10SCUMM: Must reset useBompPalette in the AKOS rendererMax Horn
svn-id: r26052
2007-03-10Add details for Backyard Basketball.Travis Howell
svn-id: r26046
2007-03-10SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵Max Horn
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045