Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-15 | fixed warnings | Paweł Kołodziejski | |
svn-id: r26506 | |||
2007-04-09 | silence a compiler symbol redefinition warning | Kostas Nakos | |
svn-id: r26441 | |||
2007-04-08 | Adjust debug levels. | Travis Howell | |
svn-id: r26421 | |||
2007-04-08 | Adjust debug output in writeINI opcode, so it doesn't get skipped. | Travis Howell | |
svn-id: r26420 | |||
2007-04-08 | Rename setFilePath opcode to createDirectory, in order to reflect the ↵ | Travis Howell | |
opcodes true purpose. svn-id: r26418 | |||
2007-04-08 | Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about ↵ | Travis Howell | |
no SaveGamePath path been set in Macintosh versions. svn-id: r26417 | |||
2007-04-08 | Add another Dutch version of Freddi Fish 2 for Macintosh. | Travis Howell | |
svn-id: r26415 | |||
2007-04-04 | Copy protection bypass applies to all versions of Monkey Island VGA. | Travis Howell | |
svn-id: r26380 | |||
2007-04-03 | Removed obsolete TODO | Max Horn | |
svn-id: r26376 | |||
2007-04-02 | Add patch #1692496 - Amiga indy3ega sound fixes. | Travis Howell | |
svn-id: r26367 | |||
2007-04-01 | Fixed grammar in a comment | Max Horn | |
svn-id: r26358 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-04-01 | Reverted my roomoffs changes (broke the Loom intro), and instead added the ↵ | Max Horn | |
constant RES_INVALID_OFFSET to indicate an invalid room offset svn-id: r26353 | |||
2007-03-31 | Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by ↵ | Max Horn | |
using a clever technique called 'signed ints' for room offsets (and this won't cause any regressions; any you may encounter are merely the products of a deranged imagination) svn-id: r26331 | |||
2007-03-24 | Cleaning up various issues with the Indy3 IQ patch | Max Horn | |
svn-id: r26296 | |||
2007-03-24 | Update help. | Travis Howell | |
svn-id: r26291 | |||
2007-03-24 | Remove old debug message in getStringWidth opcode, which is no longer required. | Travis Howell | |
svn-id: r26290 | |||
2007-03-24 | Add patch #1687026 - Indy3: Series IQ-Points. | Travis Howell | |
svn-id: r26289 | |||
2007-03-24 | Add patch #1687013 - Zak FM-Towns: F1-F4 person switching. | Travis Howell | |
svn-id: r26288 | |||
2007-03-23 | Patch #1687010: FM-Towns: Handle Alt-F5 | Max Horn | |
svn-id: r26284 | |||
2007-03-23 | Add part of patch #1687053 - Scumm: Fix charset glitches in original ↵ | Travis Howell | |
Save-dialog. svn-id: r26283 | |||
2007-03-23 | Trimming of excess spaces in drawString, only applies to SCUMM 4+ games. ↵ | Travis Howell | |
Cofirmed via disssembly. svn-id: r26282 | |||
2007-03-23 | Fix bug #1684010 - SPYFOX1: Background buffer not been cleared. | Travis Howell | |
svn-id: r26280 | |||
2007-03-23 | Change getFileSize opcode, to check for files via SaveFileManager too. Fixes ↵ | Travis Howell | |
loading the high score table in the mini game of SPY Fox 2. svn-id: r26279 | |||
2007-03-20 | Make sure Track::soundHandle is always initialize, and added a FIXME (see ↵ | Max Horn | |
also bug #1635361) svn-id: r26259 | |||
2007-03-20 | Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. ↵ | Max Horn | |
stop all sounds immediately (instead of waiting for the imuse timer to do the required work). Not heavily tested, as I don't know of specific spots in Dig/FT/CoMI which make use of this svn-id: r26258 | |||
2007-03-20 | Undoing my previous (upon closer review, bogus) change to ↵ | Max Horn | |
IMuseDigital::refreshScripts -- the problem is a bit deeper. Sorry for the noise :-( svn-id: r26257 | |||
2007-03-20 | Correct error message | Max Horn | |
svn-id: r26256 | |||
2007-03-20 | oops | Max Horn | |
svn-id: r26255 | |||
2007-03-20 | Fix a potential race condition (leading to lockups) in ↵ | Max Horn | |
IMuseDigital::refreshScripts svn-id: r26254 | |||
2007-03-20 | cleanup | Max Horn | |
svn-id: r26253 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-14 | Add recent walk box changes to SCUMM0 too. | Travis Howell | |
svn-id: r26132 | |||
2007-03-12 | Restore flipping code for raw wiz images, which was lost in revision 24860. | Travis Howell | |
svn-id: r26120 | |||
2007-03-12 | Fix xmap regression, when drawing wiz images. | Travis Howell | |
svn-id: r26119 | |||
2007-03-12 | Special filehandling for Symbian OS not needed in smushplayer anymore. | Lars Persson | |
svn-id: r26106 | |||
2007-03-12 | Removing this old workaround: It no longer works, and causes an infinite ↵ | Max Horn | |
loop. Am working on a new workaround/fix svn-id: r26104 | |||
2007-03-12 | Removed old and undocumented workaround for good, it was apparently made in ↵ | Max Horn | |
reaction bug #478644, and is indeed for the same issue as the following workaround svn-id: r26103 | |||
2007-03-12 | Fix a discrepancy between our V3 walking code and disasm (besides, using ↵ | Max Horn | |
destbox instead of curbox was illogical, too) svn-id: r26102 | |||
2007-03-12 | Get rid of initActorClass | Max Horn | |
svn-id: r26101 | |||
2007-03-12 | Remove warning, logic code for soccer games is incomplete. | Travis Howell | |
svn-id: r26100 | |||
2007-03-11 | A long time ago, in a virtual machine far, far away... | Max Horn | |
It is a period of bug fixing. Rebel developers, coding from a public project, have won their umpteenth victory against the evil Actor Walk Bugs. During the debugging, programmers used secret plans to the LucasArts' ultimate tool, the SCUMM engine, an extensible scripting system with enough power to create an entire adventure. Pursued by ensuing sinister regressions, High King Fingolfin gleefully jumps up and down, making use of the hotkey that can save his games and restore them back again later.... [With apologies to George Lucas. Good riddance to bugs #751662, #771483, #959001, #1329457, #1329498, #1329529, #1527672, #1538260, #1571701, #1571705, #1571740, and a warm welcome to the regressions this change will cause. :-) ] svn-id: r26090 | |||
2007-03-10 | typo | Max Horn | |
svn-id: r26067 | |||
2007-03-10 | Silence MSVC8 warnings. | Eugene Sandulenko | |
svn-id: r26062 | |||
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn | |
svn-id: r26057 | |||
2007-03-10 | SCUMM: some more AKOS cleanup & added comments | Max Horn | |
svn-id: r26054 | |||
2007-03-10 | SCUMM: Must reset useBompPalette in the AKOS renderer | Max Horn | |
svn-id: r26052 | |||
2007-03-10 | Add details for Backyard Basketball. | Travis Howell | |
svn-id: r26046 | |||
2007-03-10 | SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵ | Max Horn | |
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045 |