Age | Commit message (Collapse) | Author |
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svn-id: r41635
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svn-id: r41625
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svn-id: r41297
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svn-id: r41289
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svn-id: r41286
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svn-id: r41282
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svn-id: r41280
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svn-id: r41278
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svn-id: r41217
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svn-id: r41189
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svn-id: r41188
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svn-id: r41185
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svn-id: r41135
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sizes been used.
svn-id: r41134
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svn-id: r41133
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svn-id: r41132
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before setting the costume palette.
svn-id: r41121
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
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char pointers)
svn-id: r41000
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comments to global static vars that should be removed (many more exist in SCI, Tinsel, and some other engines)
svn-id: r40908
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svn-id: r40899
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svn-id: r40867
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they're decoders, not players
svn-id: r40759
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svn-id: r40602
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svn-id: r40583
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svn-id: r40464
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svn-id: r40461
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svn-id: r40410
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svn-id: r40409
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rate (Which is a regression).
svn-id: r40408
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Dig.
svn-id: r40407
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svn-id: r40406
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svn-id: r40236
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svn-id: r40034
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directly. Since fetchScriptWordSigned(), still uses the overloaded fetchScriptWord() function.
svn-id: r40033
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and v2 opcodes
svn-id: r40025
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and the Last Crusade.
svn-id: r40020
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highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
svn-id: r40014
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& v4 -> renamed and moved them accordingly
svn-id: r40013
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svn-id: r40012
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& v4, several other opcodes map to it. Capture this properly in the opcode tables
svn-id: r40011
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svn-id: r40010
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ScummEngine_v4::o4_pickupObject
svn-id: r40009
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svn-id: r40008
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svn-id: r40007
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svn-id: r40006
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that opcode tables tend not to change much between most SCUMM versions
svn-id: r39958
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svn-id: r39957
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svn-id: r39956
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couldn't be skipped.
svn-id: r39945
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